BACKENDS: SDL: 720x400 fullscreen doesn't have the correct aspect ratio
|Reported by:||jarreboum||Owned by:|
I'm using a 4:3 CRT on a PC with a 8800GT, and I'm trying to reproduce the exact same look I would have with DOS. When I boot MS DOS on that computer, I have a perfect, non-stretched, image that fills my monitor.
In Windows, the lowest resolution I can change to is 720x400 (non-square pixels), withDisplay Changer. Whether I use Display Changer or OpenGL mode to set the resolution, I end up with an image that is too thin, or even thinner:
Using OpenGL mode and ctrl+alt+(plus or minus), only the orange background is stretched fullscreen, the buttons, menus and the game itself are still of the incorrect aspect ratio.
Change History (7)
comment:6 by , 2 years ago
|Summary:||720x400 fullscreen doesn't have the correct aspect ratio → GFX: 720x400 fullscreen doesn't have the correct aspect ratio|