Opened 8 weeks ago
Last modified 8 weeks ago
#15327 new defect
SCI: LSL5: Silas blinks distractingly frequently when talking to Julius
Reported by: | eriktorbjorn | Owned by: | |
---|---|---|---|
Priority: | normal | Component: | Engine: SCI |
Version: | Keywords: | ||
Cc: | Game: | Leisure Suit Larry 5 |
Description
English VGA version of the game
In the cutscene where Silas is on the phone with Julius, his eyes are open when he's not talking. When he's talking, he's blinking a few times per second. This is both distracting and inconsistent with when he talks to Larry at the beginning of the game, after the coffee incident. There he blinks very slowly.
Using sluicebox's scripts, in the Julius scene (rm205.sc) Silas's eyes are set up like this:
(instance silasEyes of Prop (properties nsTop 1 nsLeft -2 view 1215 loop 2 ) )
In the Larry scene (rm150.sc) his eyes are set up like this:
(instance bossmallEyes of Prop (properties nsTop 31 nsLeft 16 view 1150 loop 2 cycleSpeed 70 ) )
Could cycleSpeed
be the difference here?
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I've attached a video of the scene.