Opened 4 years ago
Last modified 3 years ago
#11558 new defect
TITANIC: Missing QSound Positional Audio
Reported by: | vulpEclipse | Owned by: | |
---|---|---|---|
Priority: | normal | Component: | Engine: Titanic |
Version: | Keywords: | Starship Titanic | |
Cc: | Game: | Starship Titanic |
Description
Known issue but creating an official ticket for it since it's a fairly large accuracy\atmospheric issue and this ScummVM version of the game is now distributed incomplete on Steam and GOG instead of the original game.
The original game used QSound 3D positional audio for various sounds, for instance the lapping water at the Top of the Well would pan around your channels as you turn or move further away from the canals. Bots voices would also have reverb when talking in a large room, while smaller rooms wouldn't echo. Currently, the ScummVM version only has very basic distance-volume relative alteration.
OS: Windows 10 64-bit
ScummVM Version: 2.1.2
Starship Titanic Assets Version: Windows/English
Change History (2)
comment:1 by , 4 years ago
Summary: | Starship Titanic - Missing QSound Positional Audio → TITANIC: Missing QSound Positional Audio |
---|
Sounds great but might be hard to implement, afaik nobody has made an open-source version of it.