TINSEL: Discworld (PSX) - "Eye of Offla" scene stays fully lit
|Reported by:||raziel-||Owned by:|
ScummVM 1.7.0git (Aug 25 2013 09:20:10) Features compiled in: Vorbis FLAC MP3 RGB zLib MPEG2 Theora AAC FreeType2
At the "Eye of Offla" location there is some kind of maze beforehand which ego can only cross blindfolding him and letting him guide by luggage. Everything works at this scene apart form the "darkening" of the whole scene when the action takes place. Normally there should be a complete black scene with only the action verbs popping up from the darkness, but there isn't, the light stays on all the time. What it makes it look buggy is that no ego or luggage is displayed in the lit scene, only the action verbs pop up until the scene switches to the "Eye of Offla" resting place.
This is no bug from the original, playing it on a PSX makes the scene darken.
Savegame will hopefull follow
Discworld (CD/Sony PlayStation/English)
AmigaOS4 - PPC - SDL - BE gcc (GCC) 4.2.4 (adtools build 20090118)
Ticket imported from: #3614940. Ticket imported from: bugs/6395.
Change History (4)
comment:1 by , 8 years ago
|Summary:||DW: PSX version glitched at "Eyed of Offla" → TINSEL: DW - PSX version glitched at "Eyed of Offla"|