GRIM: Grim Fandango - change default controller keys
|Reported by:||arrowgent||Owned by:|
|Version:||Keywords:||grim, linux, controller, joystick, keymap, 2.5.0|
Description (last modified by )
Please check you are including all the following information in your bug report:
ScummVM version (scummvm -v)
ScummVM 2.5.0 (Dec 1 2021 22:52:30)
Features compiled in: Vorbis FLAC MP3 ALSA SEQ sndio TiMidity RGB zLib MPEG2 FluidSynth Theora AAC A/52 FreeType2 FriBiDi JPEG PNG GIF TTS cloud (servers, local) TinyGL OpenGL (with shaders) GLEW
-- aquired from a PPA which compiled this version.
Bug details, including step-by-step instructions to reproduce the bug
start game, exit door.
default controller layout causes skipped dialog etc
change bindings so that keys are not duplicated in default config
example: "Joy A" = use/talk & skip dialog & confirm
causes issues with interaction and talking.
- while this can easily be changed by the user, it might effect some people not aware this is happening.
also, "Joy Y" is back in the UI, you have to exit the game to set the key otherwise it just goes BACK every time.
Language of game (English, German, ...)
Version of game (CD, Floppy, DOS, Amiga, ...)
CD + patch 1.01
Your OS, including version and device if appropriate (Windows 10 build 1709 32-bit, Debian 9.2 x86_64, Android 7.0 on Samsung Galaxy S7, ...)
Linux Ubuntu 18.04 LTS x86_64
Nvidia 1070 Driver Version: 470.86
Using game controller: Nintendo Switch Pro Controller
idVendor 0x0f0d Hori Co., Ltd
iManufacturer 1 HORI CO.,LTD.
iProduct 2 HORIPAD S
Attach a save game if possible
If this bug only occurred recently, please note the last version without the bug, and the first version including the bug. That way we can fix it quicker by looking at the changes made.
new release v2.5.0
Next, select the game in the 'Game' dropdown, and the game engine or other component in the 'Component' dropdown. Enter your text, and hit the button!
screenshot of default keys