Opened 11 years ago
Last modified 2 years ago
#6431 new defect
MADE: RTZ demo freezes
Reported by: | misterhands | Owned by: | |
---|---|---|---|
Priority: | normal | Component: | Engine: MADE |
Version: | Keywords: | ||
Cc: | Game: | Return to Zork |
Description
Latest Win64 daily build RTZ DOS Demo
The demo freezes after the girl/tree finishes singing. Also, and this may be related, in the original the music changes frequently, but with ScummVM the initial temple music keeps looping. Just a guess, but the script may be waiting for the proper music cue to end to move on to the next screen.
I've tested with ScummVM 1.0rc (crash), and v1.0 (same freeze). So it looks like this bug has always been there.
BTW when adding the demo, strangely I get this even though it's present in the detection tables: Please, report the following data to the ScummVM team along with name of the game you tried to add and its version/language/etc.: {"DEMO.DAT", 0, "2a6a1354bd5346fad4aee08e5b56caaa", 34304},
Ticket imported from: #3615138. Ticket imported from: bugs/6431.
Change History (2)
comment:1 by , 11 years ago
comment:2 by , 2 years ago
Just had a look at this old bug. The detection clash should be fixed now.
The music issue seems to be solved (music changes in the different scenes, however I haven't cross-checked with the original), but the demo still crashes, in my case it segfaults right after the lighthouse picture.
Not sure about the music issue, but the detection issue is a collision between the detection entries for this and the ones for the Myst Demo in the Mohawk engine (which being WIP is disabled in release builds currently, but enabled in daily builds). Will have to look to see if we can avoid this by modifying either the Mohawk Engine Myst Demo or the MADE Engine RTZ Demo detection entries...