Opened 2 weeks ago
GRIM: Maintenance demon's face shading problem
|Reported by:||sev-||Owned by:|
Only seems to happen when he opens his mouth in this scene. Otherwise it looks normal.
Replaying the HD edition (...re-bought in a recent HIB), I noticed they also have this bug:
This was taken with the "new renderer" mode, not the "original renderer".
So... data issue ?
This is a data issue. The problem is with the vertices associated with one of the faces of the jaw mesh in models "br_head2.3do" + "br_head3.3do". I wrote something quick to swap the jaw meshes for the ones in model node "br_head1" and it solved the issue.
Sadly its quite a hacky solution so I won't be committing it. For anyone interested here's the code below in Model.cpp.