Opened 3 days ago

Last modified 3 days ago

#12931 new defect

Grim Fandango invisible Manny near beginning of the game

Reported by: Die4Ever Owned by:
Priority: normal Component: Engine: Grim
Version: Keywords: renderer
Cc: Game: Grim Fandango



Language of the game: English
Version of the game: 2 CDs with gfupd101.exe

OS info:
Edition Windows 10 Home
Version 21H1
Installed on ‎11/‎3/‎2020
OS build 19043.1165
Experience Windows Feature Experience Pack 120.2212.3530.0

Bug Description:
Manny goes invisible at the beginning of the game when exiting the front door. This appears to happen on both OpenGL and OpenGL With Shaders, with AA at 4x or at default. Software Rendering seemed to not have this issue.

Attachments (2)

grim03.gsv (840.6 KB ) - added by Die4Ever 3 days ago.
image-20210914-205620.png (469.6 KB ) - added by Die4Ever 3 days ago.

Download all attachments as: .zip

Change History (4)

by Die4Ever, 3 days ago

Attachment: grim03.gsv added

by Die4Ever, 3 days ago

Attachment: image-20210914-205620.png added

comment:1 by Die4Ever, 3 days ago

Steps to reproduce: load the attached save file (direct load works too), and just press Enter to go through the door. Most of the time, Manny will be invisible outside

comment:2 by Die4Ever, 3 days ago

another graphical bug, saving the game from the F1 menu, when typing a name for a save file the background goes black in OpenGL but not Software

would it be possible to make Software rendering the default for this game? Software sometimes has white pixels around the edges of polygons, but it seems stable

Last edited 3 days ago by Die4Ever (previous) (diff)
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