Opened 2 years ago

Last modified 16 months ago

#12931 new defect

GRIM: Grim Fandango invisible Manny near beginning of the game

Reported by: Die4Ever Owned by:
Priority: normal Component: Engine: Grim
Version: Keywords: renderer
Cc: Game: Grim Fandango



Language of the game: English
Version of the game: 2 CDs with gfupd101.exe

OS info:
Edition Windows 10 Home
Version 21H1
Installed on ‎11/‎3/‎2020
OS build 19043.1165
Experience Windows Feature Experience Pack 120.2212.3530.0

Bug Description:
Manny goes invisible at the beginning of the game when exiting the front door. This appears to happen on both OpenGL and OpenGL With Shaders, with AA at 4x or at default. Software Rendering seemed to not have this issue.

Attachments (2)

grim03.gsv (840.6 KB ) - added by Die4Ever 2 years ago.
image-20210914-205620.png (469.6 KB ) - added by Die4Ever 2 years ago.

Download all attachments as: .zip

Change History (11)

by Die4Ever, 2 years ago

Attachment: grim03.gsv added

by Die4Ever, 2 years ago

Attachment: image-20210914-205620.png added

comment:1 by Die4Ever, 2 years ago

Steps to reproduce: load the attached save file (direct load works too), and just press Enter to go through the door. Most of the time, Manny will be invisible outside

comment:2 by Die4Ever, 2 years ago

another graphical bug, saving the game from the F1 menu, when typing a name for a save file the background goes black in OpenGL but not Software

would it be possible to make Software rendering the default for this game? Software sometimes has white pixels around the edges of polygons, but it seems stable

Last edited 2 years ago by Die4Ever (previous) (diff)

comment:3 by aquadran, 2 years ago

can you reproduce bug after 51edb558512b936382a805121dec0b651575f70c ?

comment:4 by sev-, 23 months ago

Summary: Grim Fandango invisible Manny near beginning of the gameGRIM: Grim Fandango invisible Manny near beginning of the game

comment:5 by aquadran, 23 months ago

this is random 30% ratio issue. I can only reproduce it with OpenGL shaders

Last edited 23 months ago by aquadran (previous) (diff)

comment:6 by arrowgent, 22 months ago

same, i created a ticket for linux build also

you can fix it by saving and exiting to launcher then reloading
or at the start (this issue) entering manny's room again and exiting

oh...hmm black savescreen, i didnt think about that
let me check software mode
created new ticket about the opengl save menu

Last edited 22 months ago by arrowgent (previous) (diff)

comment:7 by aquadran, 16 months ago

try latest daily, there was fix for this issue some time ago.

comment:8 by arrowgent, 16 months ago

hi this was fixed with scummvm v2.5.1 defaulting to opengl

the issue only stands with "opengl with shaders"

suggest closing this issue after the author tests with windows

comment:9 by aquadran, 16 months ago

issue was not present in opengl, but only in opengl with shaders which was fixed recently.

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