3DS, BLADERUNNER: Slightly slow video elements (cutscenes, menu animations, etc)
Platform: New Nintendo 3DS
ScummVM version: commit 78ec256
Description: Whenever a video element such as a cutscene or a menu animation plays, it does so at a slightly slower speed than it should. This causes it to become progressively more out of sync with its accompanying audio, which plays at the proper speed. I'm not sure whether this holds true in normal gameplay as well; if it does, it's not as noticeable.
Reproduction: Trigger any cutscene or menu animation. The easiest way is to start a new game. The problem is especially visible in the opening cutscene; by the time the scene reaches the Runciter's Animals segment, the video is ~1 second out of sync with the audio as evidenced by characters' lip movements.
BLADERUNNER: Slightly slow video elements on 3DS port (cutscenes, menu animations, etc) → 3DS, BLADERUNNER: Slightly slow video elements (cutscenes, menu animations, etc)