Opened 3 years ago
Last modified 5 weeks ago
#14508 new defect
HUGO: Toolbar icons do not work with paletted surface
| Reported by: | mikrosk | Owned by: | |
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| Priority: | normal | Component: | Engine: Hugo |
| Version: | Keywords: | ||
| Cc: | Game: | Hugo |
Description
Tested just the public demos so maybe this is not an issue in full version. When running the game, one can notice empty boxes in the top part of screen.
Console reports as many messages as there is empty boxes:
WARNING: PicButtonWidget::setGfx got paletted surface passed!
Not sure which backend except Atari uses 8-bit surfaces (opendingux/rs90?) so it may be tricky to test/reproduce. Maybe just easier to mark the engine as requiring 16-bit color support?
Change History (2)
comment:1 by , 3 years ago
| Summary: | Hugo II Demo & Hugo III Demo do not work with paletted surface → HUGO: Hugo II Demo & Hugo III Demo do not work with paletted surface |
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comment:2 by , 5 weeks ago
| Summary: | HUGO: Hugo II Demo & Hugo III Demo do not work with paletted surface → HUGO: Toolbar icons do not work with paletted surface |
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The toolbar is implemented in the ScummVM GUI, so this is a limitation of GUI code and not Hugo engine code.
This is now slightly mitigated, as Hugo DOS versions no longer use the toolbar by default. The toolbar is part of the Windows interface, and while this can be enabled in DOS versions via a new config option, it is disabled by default.
To clarify: there is no such thing as a Hugo demo, just shareware and registered versions, each of which contain the full game. We have placed the shareware versions on our site in the demos section and called them demos, and that is confusing.