Opened 9 years ago
Last modified 4 years ago
#6722 new defect
WME: The Kite - Script runtime errors
Reported by: | raziel- | Owned by: | somaen |
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Priority: | normal | Component: | Engine: Wintermute |
Version: | Keywords: | ||
Cc: | Game: | Wintermute |
Description
ScummVM 1.8.0git (Aug 24 2014 08:51:39) Features compiled in: Vorbis FLAC MP3 RGB zLib MPEG2 Theora AAC FreeType2 JPEG PNG
One can force "Script runtime error"s when performing a certain action (that probably shouldn't be allowed)
Load the save and walk left until the cutscene kicks in. Wait until the busy pointer is gone and the cutscene goes into close-up. You can now choose items from your inventory (that should probably be omitted). Choose the knife and wait for the cutscene to switch to Oleh facing his back at the screen. The knife in your hands glows up meaning you can "act" with it...use the knife with Oleh and the Script runtime errors will come up.
As i said, the whole possibility to choose items in that cutscene should probably be omitted
Savegame attached
The Kite (Version 1.3.e/Windows/English)
AmigaOS4 - PPC - SDL - BE gcc (GCC) 4.2.4 (adtools build 20090118)
Ticket imported from: bugs/6722.
Attachments (1)
Change History (10)
comment:1 by , 9 years ago
Owner: | set to |
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comment:2 by , 9 years ago
by , 9 years ago
Attachment: | save001.dsv added |
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comment:8 by , 8 years ago
Not yet. Looks like what we do here is 1. Checking with the original developer if there is an updated version (or plans for one) 2. If not, we consider adding a workaround.
comment:9 by , 4 years ago
I guess five years later that the original developer isn't interested in a fix?
Uhm. AFAIK we are basically running Mnemonic's script engine, I suspect that this could be an original game bug with P >= 0.6
Will have to test it with the original interpreter sometime to make sure.