Opened 6 years ago

Last modified 7 months ago

#11932 new feature request

Android TV support

Reported by: pomac303 Owned by:
Priority: normal Component: Port: Android
Version: Keywords: androidtv
Cc: ccawley2011 Game:

Description

I'm hoping that it shouldn't be that hard, it feels like a obvious next step for scummvm =)

Attachments (1)

Screenshot from 2021-01-13 12-53-22.png (14.4 KB ) - added by pomac303 5 years ago.

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Change History (6)

comment:1 by ccawley2011, 6 years ago

Cc: ccawley2011 added
Component: --Unset--Port: Android

Support for Android TV was added several years ago, so it should just work. You may need to manually set up keymaps for the remote control buttons, though.

comment:2 by pomac303, 6 years ago

Couldn't add comments here before for some reason... Sorry about the email.

The one published in the play store doesn't seem to support android tv

  • "This item is not compatible with your device"

When trying to install on nVIDIA Shield.

comment:3 by pomac303, 5 years ago

I have tried with my Sony TV as well, which I acquired a while ago...

So NVIDIA shield and Sony TV are both "not compatible" with scummvm...
(both run android tv 9)

comment:4 by magic-ian, 7 months ago

I sideloaded ScummVM on Android TV, and it works fine wiht leanback, populates and icon, but yes it is not appearing in Google Play as compatible with TV, so something must be missing from the manifest or elsewhere for it to be installable from this source.

comment:5 by antoniou79, 7 months ago

Yes, Play Store has introduced a few prerequisite steps for an app to appear as available Android TV.

I know we're currently missing screenshots of the app running on Android TV and of the ScummVM banner as it appears on Android TV.

We need "up to eight Android TV screenshots. Screenshots must be PNG or JPEG, up to 8 MB each, 16:9 or 9:16 aspect ratio, with each side between 320 px and 3,840 px".

The banner has to be "PNG or JPEG, up to 8 MB, and 1,280 px by 720 px" which as far as I understand is probably our ScummVM logo splash screen (but who knows, I could be wrong).

The app will also then undergo a review before being available, if approved.

One basic issue of course is that I don't think we have physical devices to test on, and the feedback from users (who sideload) is nearly non-existent.

Did you try to add games to the app? How does it control? Do you use a TV controller or another way?

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