HUGO: Priority glitch in Whodunit? (Parrot)
|Reported by:||raziel-||Owned by:||Strangerke|
ScummVM 1.5.0git (Jun 18 2012 16:51:00)
Features compiled in: Vorbis FLAC MP3 RGB zLib Theora AAC FreeType2
In the scene pretty much at the beginning when Penelope enters the office with the dumbwaiter (behind the bookcase door), there is a parrot sitting in it's cage.
When Penelope enters the room the scene switches to the office showing the hidden door open from bottom to top, Penelope pops in the room and the door closes from top to bottom.
The parrot is partly cut out from the opening door and will be drawn right again when Penelope's sprite is also drawn inside the room.
This seems to be a priority issue affecting the whole space of the opening door erasing all sprites as long as the door open animation is running.
Penelope's and the parrot's sprite are next to each other so it should be possible to erase only the part where penelope is standing and leave out the parrot?
Savegame and screenshot attached
Hugo 2: Whodunit? (DOS/English)
AmigaOS4 - PPC - SDL - BE
gcc (GCC) 4.2.4 (adtools build 20090118)
Ticket imported from: #3536220. Ticket imported from: bugs/6054.