Opened 19 years ago
Last modified 7 years ago
#7457 new feature request
GOBLIIINS: Atari ST version color palette
Reported by: | SF/vood | Owned by: | |
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Priority: | normal | Component: | Engine: Gob |
Version: | Keywords: | ||
Cc: | Game: | Gobliiins |
Description
Although both, Atari ST and PC EGA version shares the same data, the ST version has a different palette. I´ve attached a sample:
In fact originally the same disks worked for atari and pc, as the atari was able to read pc disk and they included both executables, but ScummVM always takes the data as EGA version.
Ticket imported from: #1377074. Ticket imported from: feature-requests/273.
Attachments (2)
Change History (9)
by , 19 years ago
comment:1 by , 18 years ago
Maybe suport to the original PC EGA version could also be added (it's just a palette change).
More info here:
http://forums.scummvm.org/viewtopic.php?t=3318
comment:2 by , 18 years ago
Eugene, shouldn't it be relatively easy to implement this? The choice could be made via the --render-mode switch.
comment:3 by , 18 years ago
Owner: | set to |
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comment:4 by , 18 years ago
Yes, I looked into it right when it was submitted. But the problem is that palette is set by the scripts. I started to look into EGA code recently, so, perhaps I'll get more information on how to implement this.
comment:5 by , 17 years ago
Any news on this? If the data files are really identical, then they should have had a way in the executable to override the palette, right? Can't we just add some code to the opcode which reads palette data from the data files to override them?
Or maybe the aplette wasn't really different, just the way the computer rendered it was? Or what else is going on here?
comment:6 by , 13 years ago
Owner: | removed |
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comment:7 by , 7 years ago
Component: | → Engine: Gob |
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Game: | → Gobliiins |
Atari