Opened 18 years ago

Last modified 6 years ago

#7457 new feature request

GOBLIIINS: Atari ST version color palette

Reported by: SF/vood Owned by:
Priority: normal Component: Engine: Gob
Version: Keywords:
Cc: Game: Gobliiins


Although both, Atari ST and PC EGA version shares the same data, the ST version has a different palette. I´ve attached a sample:

In fact originally the same disks worked for atari and pc, as the atari was able to read pc disk and they included both executables, but ScummVM always takes the data as EGA version.

Ticket imported from: #1377074. Ticket imported from: feature-requests/273.

Attachments (2)

ATARI.png (27.0 KB ) - added by SF/vood 18 years ago.
PC.png (27.2 KB ) - added by SF/vood 18 years ago.

Download all attachments as: .zip

Change History (9)

by SF/vood, 18 years ago

Attachment: ATARI.png added


by SF/vood, 18 years ago

Attachment: PC.png added


comment:1 by SF/fac76, 17 years ago

Maybe suport to the original PC EGA version could also be added (it's just a palette change).

More info here:

comment:2 by fingolfin, 17 years ago

Eugene, shouldn't it be relatively easy to implement this? The choice could be made via the --render-mode switch.

comment:3 by fingolfin, 17 years ago

Owner: set to sev-

comment:4 by sev-, 17 years ago

Yes, I looked into it right when it was submitted. But the problem is that palette is set by the scripts. I started to look into EGA code recently, so, perhaps I'll get more information on how to implement this.

comment:5 by fingolfin, 16 years ago

Any news on this? If the data files are really identical, then they should have had a way in the executable to override the palette, right? Can't we just add some code to the opcode which reads palette data from the data files to override them?

Or maybe the aplette wasn't really different, just the way the computer rendered it was? Or what else is going on here?

comment:6 by sev-, 13 years ago

Owner: sev- removed

comment:7 by csnover, 6 years ago

Component: Engine: Gob
Game: Gobliiins
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