Opened 2 years ago

Last modified 2 years ago

#11223 new feature request

Handle surround sound-encoded OGG and FLAC files more gracefully

Reported by: SirYodaJedi Owned by:
Priority: normal Component: Audio
Version: Keywords:
Cc: SirYodaJedi Game:

Description (last modified by SirYodaJedi)

BLooperZ (rzil on the forums) is currently making scripts that convert the audio from the Full Throttle into a format compatible with ScummVM. One notable hurdle with this is that the cutscene audio is encoded as 5.1 alternative (2 Fronts, Center, LFE, 2 Rears) Ogg Vorbis. When placed as-is next to a zlib-compressed .san file, ScummVM simply treats it as mute (or ignores it?). Whilst this is easily rectified by downmixing to 2.0, I see no reason why this cannot be handled by ScummVM itself, as it is already a pre-mixed audio stream.

What I am proposing is that ScummVM allow up to 8-channel surround sound (including the optional layout metadata) and either output to the audio device based on the file's layout metadata (or the format defaults if none are available) or downmix to 2.0 (preferably as a togglable downmixing mode option).

Change History (5)

comment:1 by SirYodaJedi, 2 years ago

Cc: SirYodaJedi added

comment:2 by SirYodaJedi, 2 years ago

Cc: SirYodaJedi removed

comment:3 by SirYodaJedi, 2 years ago

By a "downmixing mode" option, I mean one that has the option for Mono, (Surround-compatible) Stereo, or Pass through original.

comment:4 by SirYodaJedi, 2 years ago

Cc: SirYodaJedi added
Description: modified (diff)

comment:5 by SirYodaJedi, 2 years ago

Description: modified (diff)
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