Opened 4 years ago

Closed 7 months ago

#13429 closed defect (fixed)

BACKENDS: OPENGL: OpengGL with Shaders over OGLES2 cause visuall trash when we spawn a GUI of Launcher.

Reported by: kas1e Owned by: lephilousophe
Priority: normal Component: Graphics
Version: Keywords: OpenGL ES, graphics, GUI, Launcher, AmigaOS4
Cc: Game:

Description

Find out that at least on AmigaOS4 (maybe on some other platforms too), when we run ScummVM with "OpenGL with Shaders" (so OGLES2 build) every spawn of GUI Launcher cause some visuall glitches.

Issue maybe related to ScummVM's context removal/creation when switching from GUI to 3D game , or from game to GUI.

I made a video some days ago to show how those engines with shaders like GRIM, Myst3, Stark and WME3D looks like) and there you can see those glitches.

Video: https://youtu.be/vgo_hIOauEk

Glitches can be seen on :
1:35 - when we just run scummvm
1:44 - when we run a game from laucher
10:57 - when we exit from game via ctrl+f5 to back to launcher

Change History (3)

comment:1 by sev-, 20 months ago

Summary: OpengGL with Shaders over OGLES2 cause visuall trash when we spawn a GUI of Launcher.BACKENDS: OPENGL: OpengGL with Shaders over OGLES2 cause visuall trash when we spawn a GUI of Launcher.

comment:2 by lephilousophe, 11 months ago

Owner: set to lephilousophe
Resolution: fixed
Status: newpending

I suppose this is now fixed by the 3D backend removal.

comment:3 by lephilousophe, 7 months ago

Status: pendingclosed
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