Opened 8 years ago

Last modified 7 years ago

#5409 new defect

WOODRUFF: Annoying scrolling behaviour in windowed mode

Reported by: SF/alguno Owned by: DrMcCoy
Priority: normal Component: Engine: Gob
Keywords: Cc:
Game: Woodruff



While testing woodruff against svn 53090 I stumbled across an annoying behavior. When you're in a scene where you can scroll to the left/right or top/bottom (like the wino's alley) and you want to scroll to the left/right you have to move your mouse to the edge of the window. When in full-screen mode this works okay, but when you're running scummvm in windowed mode you have to position your mouse pointer exactly at the edge of the window. If you're one pixel off nothing happens. Could this behavior be improved so that the hot-spot area for triggering the scroll is more than one pixel large and that when you hold the mouse on that position the scene automatically keeps scrolling until the edge is reached?

Thanks in advance and keep up the great work!

Ticket imported from: #3084414. Ticket imported from: bugs/5409.

Change History (6)

comment:1 Changed 8 years ago by SF/kuroshiro

This isn't really a bug. The solution is a bit buried in the readme though.

Hit Ctrl+M to toggle mouse capture in windowed mode in ScummVM.

comment:2 Changed 8 years ago by DrMcCoy

Well, the thing is, that gob3 behaved like that. And for the scrolling in Woodruff, I didn't change anything (although the original there works like what you'd want).
I should probably change that, maybe for Gob3 too (hoping that this won't introduce some other glitches, like not being able to reach hotspots).

comment:3 Changed 8 years ago by sev-

Owner: set to DrMcCoy
Priority: normalhigh

comment:4 Changed 8 years ago by sev-

This bug is nice to get fixed before the release. Raising priority for keeping the track.

comment:5 Changed 7 years ago by sev-

Priority: highnormal

comment:6 Changed 7 years ago by sev-

Lowering priority.

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