Opened 9 years ago
Last modified 5 years ago
#6569 new defect
WME: Rhiannon - Animation freeze of the final outtro
|Reported by:||raziel-||Owned by:|
ScummVM 1.7.0git (Apr 7 2014 08:12:08) Features compiled in: Vorbis FLAC MP3 RGB zLib MPEG2 Theora AAC FreeType2 JPEG PNG
After the final element has been put to complete the pentagram the final cutscene rolls. Unfortunately it freezes right at the start. The sunlight is coming from the chapel and the wand sends out it's first beam to the coffin. After that the beam should vanish and a firework effect should take place at the point where the coffin has been hit by the beam...that never happens, instead the whole animation stops.
Sound, speech and music run along and the game goes into the the credits after a while (no further animation is played upto this point)
Cross checking with youtube videos show that a lot is going on before the credits roll. See: https://www.youtube.com/watch?v=AceXPo3L-sw starting at 5:10
Savegame right before the final element attached
Rhiannon: Curse of the four Branches (Windows/English)
AmigaOS4 - PPC - SDL - BE gcc (GCC) 4.2.4 (adtools build 20090118)
Ticket imported from: bugs/6569.
Change History (5)
by , 9 years ago
comment:1 by , 9 years ago
comment:2 by , 6 years ago
I've just seen your comment now, sorry.
Yes, other theora videos run fine.
The both games you mentioned in particular, albeit slow
comment:3 by , 6 years ago
I need to add one more thing.
Since there was a change in the save/load code somewhere along the line it is not possible to load the attached save state anymore.
On try it will load but you will end up in a short video sequence of a man entering a building and throwing a switch and then be thrown back to the main menu.
comment:4 by , 5 years ago
|Summary:||WME: Rhiannon: Animation freeze of the final outtro → WME: Rhiannon - Animation freeze of the final outtro|
Does theora-videos work otherwise for you (i.e. Dirty Split's intro, or JULIA's intro?) Is there anything in the console-log?