Opened 3 months ago

Last modified 3 months ago

#14722 new feature request

XEEN: Fix inconsistencies with WoX Cloudside locations

Reported by: GermanTribun Owned by:
Priority: normal Component: Engine: MM: Xeen
Version: Keywords:
Cc: Game: Might and Magic: World of Xeen

Description

This is a request for fixing some things that were messed up when the World of Xeen was originally created.

When the programmers created the areas on Cloudside that are only accessable after visiting Darkside (and thus were technically part of the Darkside program), they did become lazy, resulting in the Dragon Tower and Darkstone Tower along with their cloudworlds having some serious inconsistencies by not using the correct music or tileset, while interestingly enough, the items and enemies are the correct ones. They also messed up with the Portal spell in the two cloud worlds.

I do leave out the Dungeon of Death, since that one is so complicated, it should be left alone.

That the incosistencies can be avoided is shown by the Southern Sphinx, which not only has the correct tiles for Cloudside, but also the correct music.

If that is fixed, the following things need to be done:

Dragon Tower:
-Use the correct tower music from Cloudside.
-The sky tiles (only seen on the map) need to instead use the Cloudside tiles.
-The lava tiles should use the Cloudside tiles.

Dragon Clouds:
-Use the correct cloudworld music from Cloudside (same as tower).
-The skybox has to be switched to the Cloudside skybox.
-The cloud tiles need to instead use the Cloudside tiles.
-The sky tiles need to instead use the Cloudside tiles.
-Portal spell has to lead to Cloudside cities.

Darkstone Tower:
-Use the correct tower music from Cloudside.
-The sky tiles (only seen on the map) need to instead use the Cloudside tiles.

Clouds of the Ancients:
-Use the correct cloudworld music from Cloudside (same as tower).
-The skybox has to be switched to the Cloudside skybox.
-The cloud tiles need to instead use the Cloudside tiles.
-The sky tiles need to instead use the Cloudside tiles.
-Portal spell has to lead to Cloudside cities.

Since the resources already all exist, is it possible to fix all those problems and make it all consistent?

I also know this does go for the DOS version. I know the Mac version has those inconsistencies and also messed up the Southern Sphinx by using Darkside dungeon tiles in combination with Cloudside items (even those on walls), as witnessed here: https://lparchive.org/Might-Magic-World-of-Xeen/Update%20102/

Change History (1)

comment:1 by i30817, 3 months ago

Would require a dedicated engine coder and a 'enhanced' version added with the original (like bladerunner).

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