Opened 4 months ago

Last modified 8 weeks ago

#11529 new defect

CRUISE: Cut-scenes happen too quickly and dialogue cannot be read

Reported by: JohnnyWalkerDesign Owned by:
Priority: high Component: Engine: Cruise
Keywords: Cc:
Game: Cruise for a Corpse

Description (last modified by JohnnyWalkerDesign)

MacOS 10.14.6 / ScummVM 2.1.2

Specific cut-scenes happen too quickly for dialogue to be read. For example: Julio talking about the Pocket-Watch and recounting Fabiani's Poker game with Niklos. Or when Rebecca attempts to shoot Dick.

This is the correct speed of the cut-scene for reference:
https://youtu.be/VAlVDtThgW0?t=3914

Attachments (2)

cruise.s27 (11.8 KB ) - added by JohnnyWalkerDesign 4 months ago.
Go to BAR to see cut-scene
scummvm00005.png (17.9 KB ) - added by JohnnyWalkerDesign 4 months ago.
This dialogue happens to quickly to be read

Download all attachments as: .zip

Change History (6)

by JohnnyWalkerDesign, 4 months ago

Attachment: cruise.s27 added

Go to BAR to see cut-scene

by JohnnyWalkerDesign, 4 months ago

Attachment: scummvm00005.png added

This dialogue happens to quickly to be read

comment:1 by JohnnyWalkerDesign, 4 months ago

Description: modified (diff)

comment:2 by raziel-, 2 months ago

Summary: Cut-scenes happen too quickly and dialogue cannot be readCRUISE: Cut-scenes happen too quickly and dialogue cannot be read

comment:3 by sev-, 2 months ago

Priority: normalhigh

comment:4 by dreammaster, 8 weeks ago

I did my best to try and understand the logic of the scripts, but since I'm not the original engine author, I couldn't locate anything in the script interpreter related to delays. So there must be something in the engine itself.. maybe the cutscene script is "yielding" execution for a time, but if that's the case, I can't locate where it's doing so

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