Opened 2 years ago
Last modified 2 months ago
#13959 new defect
SCUMM: MI1 (Floppy) Broken door sound effect
Reported by: | GermanTribun | Owned by: | |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Monkey Island 1 |
Description
Game: MI1
Version: Floppy (German)
ScummVM: 2.7.0git
System: Windows 10 x64
The Adlib sound effect when Guybrush opens a door is broken. The sound effect normally comprises of two parts (sort of tack-tick), but ScummVM only plays the first part. This can be easily checked by opening the door of the Scumm Bar under DosBox. Interestingly enough, the same open-door sound effect is used in Indy3, and there it is played correctly.
All tested while the Adlib-emulator is on default.
Attachments (1)
Change History (3)
comment:1 by , 2 years ago
comment:2 by , 2 months ago
Since even with the newest version the open-door sound still is cut in half, while it does work properly in Indy 3, I thought I add a small video how the correct sound sounds in DosBox for easy comparison.
by , 2 months ago
Attachment: | monkey_000.avi added |
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Probably related to <https://bugs.scummvm.org/ticket/13867#comment:3>, i.e. the original interpreter read uninitialized memory there (checked with DREAMM), so that sound can actually vary between gameplays.