Opened 5 years ago
Last modified 4 years ago
#11286 new defect
NEVERHOOD: Is the game running slower than it should?
Reported by: | Hexagg | Owned by: | |
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Priority: | normal | Component: | Engine: Neverhood |
Version: | Keywords: | ||
Cc: | Game: | The Neverhood |
Description
Hi, I'm a speedrunner. I play in the Neverhood, and I can not get the first place JUST because the game works slower than others, which has already proved and showed the person who took first place. Not know that with this to do, help, on opportunities.I add a video of the first place where he checked the speed of the game.
https://youtu.be/Id9dkv2g9bU
Change History (4)
comment:1 by , 5 years ago
Component: | --Unset-- → Engine: Neverhood |
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follow-up: 3 comment:2 by , 4 years ago
Summary: | Is the Neverhood running slower than it should? → NEVERHOOD: Is the game running slower than it should? |
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comment:3 by , 4 years ago
comment:4 by , 4 years ago
I'm not sure if it would be better to create a new ticket for this, but what I've heard in the Humongous Entertainment speedrunning scene is that SCUMMVM targets emulating at the speed of contemporary hardware at the time of a game's release and not the performance of the original engine as it might apply to modern hardware. I'm not sure if that's the exact reason, but running games like Backyard Baseball in the original 32 bit engine (there's a 16 bit launcher but the game engine itself is 32 bit) certainly gives a competitive edge of ~30 seconds over running in SCUMMVM.
It would be preferred in the speedrunning scene to have the performance match between SCUMM and the original game engines so we can compare times more effectively. If not default, could this at least be done in a setting or in a "SCUMMVM-Speedrun" build?
Replying to raziel-:
Yes, it works much slower than it should. What the attached video shows.