Opened 8 weeks ago
Last modified 8 weeks ago
#15271 new defect
TINYGL: glPolygonStipple seems to work when looking at one side only
Reported by: | neuromancer | Owned by: | |
---|---|---|---|
Priority: | normal | Component: | Graphics |
Version: | Keywords: | tinygl | |
Cc: | Game: |
Description
When using the combination between polygon stipple and polygon offset in the Freescape games (which is used to create the patterns): the triangles tend to be invisible, when you change the perspective a little bit. But there is something else, that is curious. In a symmetrical room, one side looks good and the other looks broken. (check the screenshots). Reversing the perspective changes the sides, so it looks like the rendering is correct is always in the same side so I suspect this is an issue in TinyGL since the same code works fine for OpenGL/shaders.
Attachments (2)
Change History (3)
by , 8 weeks ago
Attachment: | scummvm-driller-zx-00007.webp added |
---|
by , 8 weeks ago
Attachment: | scummvm-driller-zx-00006.webp added |
---|
comment:1 by , 8 weeks ago
Note:
See TracTickets
for help on using tickets.
Something else that was proposed for this issue in Discord: