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Results (1 - 100 of 1022)

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Ticket Summary Owner Type Priority Component Version
#15789 KINGDOM: Spell of Traveling cannot be selected defect blocker Engine: Kingdom
#10659 TINSEL: DW1: Act4 hidden city guards crash defect high Engine: Tinsel
#10714 GOB: Woodruff - Couldn't talk to the Beast defect high Engine: Gob
#11483 ZVISION: ZGI: Music broke defect high Engine: ZVision
#13445 PARALLACTION: Nippon - Scene initialization does not respect (save) state defect high Engine: Parallaction
#14455 CLOUD: Cloud syncing wastes FPS due to excessive save game scanning/checking in Grim Fandango defect high Cloud
#14462 STARK: Only actors are visible in OpenGL 1.3 rendering mode dwatteau defect high Engine: Stark
#14554 PLUGINS: ELF loader doesn't handle mixed ARM and Thumb code sev- feature request high Ports
#14594 TONY: Tony Tough issues/crash on MacOS defect high Engine: Tony
#14633 AGS: AVX2 optimizations are not enabled in Win 2.8.x/2.9.0 release builds fracturehill defect high Engine: AGS
#14645 CGE2: Sfinx crashes when talking to the tailor after the concert defect high Engine: CGE2
#14698 TINSEL: When in act IV (final act), the dragon disappears from the square where it challenges rincewind and reappears at the end defect high Engine: Tinsel
#14803 SWORD2: Error during intro cutscene (Spanish Playstation version) defect high Engine: Sword2
#15086 GROOVIE: Clandestiny final cutscene crashes defect high Engine: Groovie
#15157 SKY: BASS cursor disappeared defect high Engine: Sky
#15190 CINE: Operation Stealth demo hangs on the DS defect high Engine: Cine
#15197 HUGO: Icon bar gets stuck with the DS port defect high Engine: Hugo
#15356 AGS: Implement custom keymapper for a selection of games feature request high Engine: AGS
#15489 SAGA: IHNM fails to start on the 3DS defect high Engine: SAGA
#15531 GRIM: Manny completely black in first demo room on MacBook Air M1 (OpenGL renderer) defect high Engine: Grim
#15605 GRIM: Stuck on building view after cutscene that follows transplant of Glotti's heart defect high Engine: Grim
#15621 REMORSE: Crusader: No Remorse hangs or crashes when jumping onto conveyor belts from certain angles defect high Engine: Ultima
#15632 BAGEL: The Space Bar audio problem dreammaster defect high Engine: BAGEL
#15656 MIDI: Add support for Nuked SC-55 feature request high Audio
#15657 AGS: It Takes Two To Tangle: Screen Scroll issues defect high Engine: AGS
#15668 GRIM: Segfault and use-heap-after-free in the wine cellar moving around the forklift defect high Engine: Grim
#15699 FREESCAPE: TinyGL stipple pattern implementation using textures is somehow broken neuromancer defect high Engine: Freescape
#15745 SWORD2: Unknown game variant for sword2 defect high Engine: Sword2
#15802 SCUMM: MI2: iMUSE bug on Booty Island defect high Engine: SCUMM
#15847 Nuvie integration broke. defect high Engine: Ultima
#15883 AGS: Gobliiins 5: Game crashes after completing the first part defect high Engine: AGS
#3467 SCUMM: MANIAC (Original bug): Feeding Meat Eating Plant doesn't work correctly feature request normal Engine: SCUMM
#4078 AGOS: StS2 - Cat disappears and doesn't reappear Kirben defect normal Engine: AGOS
#4388 AGI: Incorrect CGA palette sev- defect normal Engine: AGI
#4480 SAGA: ITE - Graphics glitches in rat cave defect normal Engine: SAGA
#4499 SCUMM: MI2 - MIXER: bad wiring in adlib and mixed midi modes defect normal Engine: SCUMM
#4649 GOB: Goblins Quest 3 - Divinity (last) level: left doorbell dissapeared DrMcCoy defect normal Engine: Gob
#4687 SAGA: ITE - Jail bug after speaking to Shiala defect normal Engine: SAGA
#4719 SCUMM: MI2 Dancing Skeletons cause Game Loop defect normal Engine: SCUMM
#4821 PARALLACTION: Nippon - "Push the button" verb appears when it shouldn't peres defect normal Engine: Parallaction
#4935 AGOS: Elvira2 - Gameplay issue / Fighting bugs Kirben defect normal Engine: AGOS
#5405 GOB: Woodruff - Can't Get Master's Powers DrMcCoy defect normal Engine: Gob
#5406 GOB: Woodruff - Menu Graphics Glitch In High Morals Club defect normal Engine: Gob
#5409 GOB: Woodruff - Annoying scrolling behaviour in windowed mode DrMcCoy defect normal Engine: Gob
#5413 GOB: Woodruff - Possible lockup in the prison tower DrMcCoy defect normal Engine: Gob
#5638 SAGA: IHNM - Animations speed/sequence is off defect normal Engine: SAGA
#5667 HUGO: Whodunit? - Priority glitches in Main Hall Strangerke defect normal Engine: Hugo
#5732 BACKENDS: Dreamcast - Toonstruck (demo) launch error zeldin defect normal Port: Dreamcast
#5745 SAGA: ITE (Floppy) - Audio loops and game stops responding sev- defect normal Engine: SAGA
#5828 SAGA: IHNM - Character selection animations often miss a frame defect normal Engine: SAGA
#5856 AGOS: Simon 2 Hebrew - Pirate Dialogue Freezes bluegr defect normal Engine: AGOS
#6013 TINSEL: DW1 - Act 2: Amazon dialog still skipping in GRA Versions defect normal Engine: Tinsel
#6046 AGOS: SIMON1DOS French Barman Animation Glitch defect normal Engine: AGOS
#6050 AGOS: SIMON1 DOS French Animation glitch defect normal Engine: AGOS
#6054 HUGO: Whodunit? - Priority glitch with Parrot Strangerke defect normal Engine: Hugo
#6143 AGOS: Simon 1 - Random Screen Fade Glitch defect normal Engine: AGOS
#6149 SCUMM/HE: Blue's Clues Art Time is not completable defect normal Engine: SCUMM
#6150 SCUMM/HE: Blue's Clues 123 Time Graphic Glitches defect normal Engine: SCUMM
#6236 TOLTECS: Actor "vanishes" and won't be displayed any more defect normal Engine: Toltecs
#6243 AGOS: The Feeble Files PL - wrong file used Kirben defect normal Engine: AGOS
#6271 TINSEL: DW1 - Can't take custard book bluegr defect normal Engine: Tinsel
#6293 TOON: Mouse isn't deactivated after being picked up sylvaintv defect normal Engine: Toon
#6331 GOB: Goblins Quest 3 - Moving figure onto occupied square on the chessboard defect normal Engine: Gob
#6333 TONY: Flickering sprites at Shack's Door left of Lorenz fuzzie defect normal Engine: Tony
#6392 TSAGE: BF - Animation jitter after entering police station defect normal Engine: TsAGE
#6395 TINSEL: Discworld (PSX) - "Eye of Offla" scene stays fully lit defect normal Engine: Tinsel
#6403 DRACI: Troll Scene Glitches with Mouth and Bird rspalek defect normal Engine: Draci
#6431 MADE: RTZ demo freezes defect normal Engine: MADE
#6453 WME: Rosemary - Text glitch somaen defect normal Engine: Wintermute
#6459 GROOVIE: T7G Enhanced Music Files Block CD Audio defect normal Engine: Groovie
#6466 TSAGE: Ringworld2 - In-game menu different from the original defect normal Engine: TsAGE
#6495 TSAGE: Ringworld2 - "Meanwhile..." intro screen looks wrong defect normal Engine: TsAGE
#6502 TSAGE: Ringworld2 - Graphics glitches when going to Ringworld defect normal Engine: TsAGE
#6518 TSAGE: Ringworld2 - Seeker never gives up trying to open the wrong elevator door defect normal Engine: TsAGE
#6569 WME: Rhiannon - Animation freeze of the final outtro defect normal Engine: Wintermute
#6617 TSAGE: Ringworld2 - Pathfinding glitch when using the flute defect normal Engine: TsAGE
#6627 TSAGE: Ringworld2 - Missing sounds when ship is landing/taking off defect normal Engine: TsAGE
#6628 TSAGE: Ringworld2 - Pathfinding glitch when walking through doorways in vampire lair defect normal Engine: TsAGE
#6632 TOUCHE / IOS: Several Animations are missing defect normal Engine: Touche
#6633 TSAGE: Ringworld2 - Cursor doesn't always update properly defect normal Engine: TsAGE
#6649 WME: 5MA - wasps animation is too slow somaen defect normal Engine: Wintermute
#6652 WME: white chamber - bot flickers when changing directions somaen defect normal Engine: Wintermute
#6702 GOB: WOODRUFF - Double click to do fast scene change not implemented defect normal Engine: Gob
#6716 Implement descriptive error message on save failure feature request normal --Other--
#6722 WME: The Kite - Script runtime errors somaen defect normal Engine: Wintermute
#6730 SCUMM/HE: Putt-Putt Goes to the Moon MIDI Music identified as MT-32, rather than GM defect normal Engine: SCUMM
#6781 ZVISION: Animation glitch (position? scaling?) in Nemesis laboratory defect normal Engine: ZVision
#6797 ZVISION: Brief glitch after solving air puzzle (constellations) defect normal Engine: ZVision
#6808 ZVISION: Sound distortion in Zork Nemesis end credits defect normal Engine: ZVision
#6831 MADS: User Interface gradually gets corrupted from background animations dreammaster defect normal Engine: MADS
#6836 TONY: Pathfinding bug/Tony walking in place defect normal Engine: Tony
#6840 AGOS: SIMON2 - Dog Glitch on Save Loading defect normal Engine: AGOS
#6867 TOON: Missing Flux animation when asking him to open cupboard defect normal Engine: Toon
#6869 TOON: Wrong talk animation after Jim's gym demonstration defect normal Engine: Toon
#6949 TOUCHE: General MIDI: note hangs in 'Rouen' music track of Touché defect normal Engine: Touche
#7003 TOON: Flux Glitch (Lab) defect normal Engine: Toon
#7012 SHERLOCK: volume settings don't work dreammaster defect normal Engine: Sherlock
#7013 SCUMM: DOTT - Stuck in Dialog At Lab When Talking To Tentacles feature request normal Engine: SCUMM
#7047 TINSEL: DW - Graphic Glitch when opening inventory defect normal Engine: Tinsel
#7048 MADE: RTZ - Second menu on rotten meat for vultures. defect normal Engine: MADE
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