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Ticket Summary Owner Type Priority Component Version
#11712 BACKENDS: NDS - ELF loader does not handle ARM exception unwind tables defect blocker Port: NDS
#11985 PETKA: ScummVM doesn't identify the retail 3 CD version of Red Comrades 1 defect blocker Engine: Petka
#12095 BACKENDS: ANDROID: Crash when resuming app while playing a game defect blocker Port: Android
#7027 ZVISION: ZGI: Mass Add picks wrong directory when adding Zork: Grand Inquisitor defect high Engine: ZVision
#7107 TOLTECS: Wrong "Cancel" behaviour defect high Engine: Toltecs
#9669 FULLPIPE: Scenes 31/32/34 - Inconsistent character state defect high Engine: NGI
#9671 FULLPIPE: Assorted graphical glitches defect high Engine: NGI
#10329 FULLPIPE: Pathfinding loop when giving coin to ball eating creature defect high Engine: NGI
#10395 FULLPIPE: Stuck when teleportating to foot defect high Engine: NGI
#10396 FULLPIPE: Rolling bridge is a wrong state defect high Engine: NGI
#11076 BACKENDS: SDL1/2 - Aspect ratio correction doesn't work in Dreamweb defect high Graphics
#11193 SCUMM: BF2001 - Error: (11:298:0:180) Cannot Read Resource! defect high Engine: SCUMM
#11244 CLOUD: Crash when loading a save from the launcher defect high Cloud
#11396 SWORD2: (SPANISH DEMO) Save/Load/Options UI is visually broken, soft-freeze when opening the guardhouse's trap door sev- defect high Engine: Sword2
#11401 TOLTECS: Polish version crashes defect high Engine: Toltecs
#11438 SHERLOCK: Scalpel - Dialogue text covers interface after looking at flower girl defect high Engine: Sherlock
#11483 ZVISION: ZGI: Music broke defect high Engine: ZVision
#11529 CRUISE: Cut-scenes happen too quickly and dialogue cannot be read defect high Engine: Cruise
#11530 CRUISE: Missing end credits defect high Engine: Cruise
#11531 CRUISE: Save at end of game causes crash on loading defect high Engine: Cruise
#11636 ILLUSIONS: Duckman: Subtitle timing is too fast to read sev- defect high Engine: Illusions
#11644 Blazing Dragons: Splash screen font background too visible defect high Engine: Dragons
#11753 BACKENDS: ANDROID (10+ / API 29+) - external storage is no longer browsable defect high Port: Android
#11758 PEGASUS: colossal memory leak, wan't start fedor4ever defect high Engine: Pegasus
#11780 BACKENDS: Symbian - Virtual keyboard distortion: The letters are superimposed on each other. defect high Port: Symbian
#11788 EMI: WARNING: Lua: call expression not a function! spams the log once the ship is back on Melee Island defect high Engine: Grim
#11808 EMI: Freeze in the overworld after leaving Lava Pool puzzle. Cannot load menu or save game afterwards defect high Engine: Grim
#11891 SWORD1: PlayStation version crashes ScummVM defect high Engine: Sword1
#11980 GLK engine does not support Russian keyboard layout defect high Engine: GLK: ZCode
#12011 BACKENDS: ANDROID: Tony Tough - cannot bring up the action wheel on Android defect high Port: Android
#12017 Unknown game variant for agos feature request high Engine: AGOS
#12342 BASE: Loading engine plugins is slow defect high --Unset--
#12363 MYST3: Manually overwriting Autosave file disables autosaving. defect high Engine: Myst3
#12534 Ultima VI: Throwing items do not auto-ready defect high Engine: Ultima
#12536 Ultima VI: "new" style is unstable defect high Engine: Ultima
#12585 PSP: Pixel Format RGBA8888@4 is not supported defect high Port: PSP
#12598 GRIM: Grim Fandango crashes after displaying splash.bm on 3DS defect high Engine: Grim
#12630 WME3D: rendering does not support screen mode change defect high Engine: Wintermute
#12634 Support for iPad Pro 11inch feature request high Port: iOS
#12761 Cinematics in Private Eye are too slow neuromancer defect high Engine: Private
#12764 Lamplight City - pencil and calender puzzle apparently does not work. defect high Engine: AGS
#12777 Crusader: No Remorse - No Intro defect high Engine: Ultima
#2377 SCUMM: MI1 (VGA) - Guybrush doesn't appear immediately at the 1st beach defect normal Engine: SCUMM
#2536 SCUMM: MM (NES) - Minor newgame sound glitch defect normal Engine: SCUMM
#2538 SCUMM: MM (NES) - Sound glitches defect normal Engine: SCUMM
#2693 SCUMM: Potential savegame incompatibility defect normal Engine: SCUMM
#3110 SCUMM: Zak McKracken (FM-Towns) - Time bug in airplane defect normal Engine: SCUMM
#3454 SCUMM: COMI - Part 5: Clickable sky behaves strangely defect normal Engine: SCUMM
#3467 SCUMM: MM - Feeding Meat Eating Plant doesn't work correctly defect normal Engine: SCUMM
#3493 SCUMM: Dig - Rat Trap Puzzle Error defect normal Engine: SCUMM
#3533 SCUMM/HE: Freddi Fish 4 - Incorrect/Missing talk animation Kirben defect normal Engine: SCUMM
#3594 SCUMM: MM (NES) - Text artifacts defect normal Engine: SCUMM
#3709 SCUMM: SAM - text off screen in german version defect normal Engine: SCUMM
#3712 ALL: --savepath=PATH broken defect normal GUI
#3757 AGOS: StS1 - Bad sync in Italian CD version defect normal Engine: AGOS
#4078 AGOS: StS2 - Cat disappears and doesn't reappear Kirben defect normal Engine: AGOS
#4144 GROOVIE: T7G - Starting Apparition out of sync spookypeanut defect normal Engine: Groovie
#4259 SCUMM: Dig - Cursor delays to appear after scene skip defect normal Engine: SCUMM
#4354 AUDIO: MIDI - MidiParser::hangingNote(): Exceeded polyphony! defect normal Audio
#4388 AGI: Incorrect CGA palette sev- defect normal Engine: AGI
#4424 SCUMM: COMI - Guybrush walks in place when examing certain objects defect normal Engine: SCUMM
#4480 SAGA: ITE - Graphics glitches in rat cave defect normal Engine: SAGA
#4494 SCUMM: Indy3 (MAC) - Music Does Not Play When Loading Games defect normal Engine: SCUMM
#4499 SCUMM: MI2 - MIXER: bad wiring in adlib and mixed midi modes defect normal Engine: SCUMM
#4502 BASE: ScummVM won't quit if error() is called in a timer callback eriktorbjorn defect normal --Other--
#4535 SCUMM: MI (Amiga) - Voodoo lady palette glitches defect normal Engine: SCUMM
#4562 SCUMM: Spy Fox: Cheese Chase - can't create new levels Kirben defect normal Engine: SCUMM
#4575 SCUMM: FT - Issue with subtitles in French version sylvaintv defect normal Engine: SCUMM
#4618 GOB: Goblins Quest 3 - Actor animation is stuck or something DrMcCoy defect normal Engine: Gob
#4620 GOB: Goblins Quest 3 - Duplicate main character sprite DrMcCoy defect normal Engine: Gob
#4647 GOB: Goblins Quest 3 - Ooya can walk in the air DrMcCoy defect normal Engine: Gob
#4649 GOB: Goblins Quest 3 - Divinity (last) level: left doorbell dissapeared DrMcCoy defect normal Engine: Gob
#4687 SAGA: ITE - Jail bug after speaking to Shiala defect normal Engine: SAGA
#4719 SCUMM: MI2 Dancing Skeletons cause Game Loop defect normal Engine: SCUMM
#4767 SCUMM/HE: Spyfox 3 - Sprite problem with Spyfox's head Kirben defect normal Engine: SCUMM
#4775 GOB: Gobliins 2 - Machine hotspot disappears in armor room DrMcCoy defect normal Engine: Gob
#4776 SCUMM: FREDDI1 - Graphical Glitch in opening cutscene Kirben defect normal Engine: SCUMM
#4801 SCUMM/HE: Spyfox 2 - Broken talk animation Kirben defect normal Engine: SCUMM
#4815 PARALLACTION: Nippon - Explanation verbs stuck peres defect normal Engine: Parallaction
#4821 PARALLACTION: Nippon - "Push the button" verb appears when it shouldn't peres defect normal Engine: Parallaction
#4872 BACKENDS: Symbian - Bud Tucker quits after a minute of play anotherguest defect normal Port: Symbian
#4876 BACKENDS: iOS - Skip gesture does not work in 'click-and-drag' mode vinterstum defect normal Port: iOS
#4879 BACKENDS: iOS - iPad rotation lock not handled properly vinterstum defect normal Port: iOS
#4883 BACKENDS: Symbian - COMI ingame music sounds like static noise anotherguest defect normal Port: Symbian
#4906 TOOLS: Voice Cut-Off with LAME compressed .bun files defect normal Engine: SCUMM
#4911 SCUMM: COMI - crash on 1-st scene (Russian version) sev- defect normal Engine: SCUMM
#4926 TOOLS: descumm "} else {" blocks defect normal Tools
#4935 AGOS: Elvira2 - Gameplay issue / Fighting bugs Kirben defect normal Engine: AGOS
#5312 SCUMM: MI1 - navigator pointing bug (related to actor faces actor) defect normal Engine: SCUMM
#5320 BACKENDS: MacOSX - MT-32 MIDI broken between 1.0 and 1.1 releases athrxx defect normal Port: Mac OS X
#5405 GOB: Woodruff - Can't Get Master's Powers DrMcCoy defect normal Engine: Gob
#5406 GOB: Woodruff - Menu Graphics Glitch In High Morals Club defect normal Engine: Gob
#5409 GOB: Woodruff - Annoying scrolling behaviour in windowed mode DrMcCoy defect normal Engine: Gob
#5413 GOB: Woodruff - Possible lockup in the prison tower DrMcCoy defect normal Engine: Gob
#5490 GOB: GOB3: Incorrect Name of Potion Object In Lab Strangerke defect normal Engine: Gob
#5638 SAGA: IHNM - Animations speed/sequence is off defect normal Engine: SAGA
#5667 HUGO: Whodunit? - Priority glitches in Main Hall Strangerke defect normal Engine: Hugo
#5724 MOHAWK: LB - Unaccounted for game: arg fuzzie defect normal Engine: Mohawk
#5730 AGI: Winnie: Color flood fill issue m-kiewitz defect normal Engine: AGI
#5732 BACKENDS: Dreamcast - Toonstruck (demo) launch error zeldin defect normal Port: Dreamcast
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