Opened 4 years ago
Last modified 7 months ago
#10714 new defect
GOB: Woodruff - Couldn't talk to the Beast
|Reported by:||khimeu||Owned by:|
On the very last screen it's not possible to talk to the Beast (which is supposed to possess Woodruff). Thus it's impossible to complete the game.
Note: very first releases of Woodruff exhibited the same bug - Sierra fixed it and shipped altered Woodruff.exe to customers which had first print.
Thus I strongly suspect that bug is actually in the game - but without some kind of workaround game is not completeable.
ScummVM 2.0.0 (Jan 1 1970 00:00:00)
Features compiled in: Vorbis FLAC MP3 ALSA SEQ sndio TiMidity RGB zLib MPEG2 Flu
Change History (6)
by , 4 years ago
comment:1 by , 4 years ago
|Component:||--Unset-- → Engine: Gob|
comment:2 by , 4 years ago
comment:3 by , 3 years ago
|Summary:||WOODRUFF: Couldn't talk to the Beast → GOB: Woodruff - Couldn't talk to the Beast|
comment:4 by , 7 months ago
comment:5 by , 7 months ago
Funnily enough, my sister played Woodruff with the same data file as me, but with the game set to English (GB) (whereas I played with the game set to German), and she didn't encounter this bug. So this bug doesn't seem to affect all situations.
I tried to create a new Woodruff game also set to English (GB) and copied my German savegame to
woodruff-gb.sXX to see if this might fix it, but while the savegame seemed to load fine (didn't attempt to visit any other locations than the bigwig's home), this did not resolve the issue. So maybe this is caused by something earlier in the game, depending on the locale...?
I just played Woodruff with ScummVM 2.1.1 until this point and can unfortunately confirm that this bug is still present, preventing completion of the game.