Opened 6 years ago

Last modified 23 months ago

#10714 new defect

GOB: Woodruff - Couldn't talk to the Beast

Reported by: khimeu Owned by:
Priority: normal Component: Engine: Gob
Version: Keywords:
Cc: Game: Woodruff

Description

On the very last screen it's not possible to talk to the Beast (which is supposed to possess Woodruff). Thus it's impossible to complete the game.

Note: very first releases of Woodruff exhibited the same bug - Sierra fixed it and shipped altered Woodruff.exe to customers which had first print.

Thus I strongly suspect that bug is actually in the game - but without some kind of workaround game is not completeable.

ScummVM 2.0.0 (Jan 1 1970 00:00:00)
Features compiled in: Vorbis FLAC MP3 ALSA SEQ sndio TiMidity RGB zLib MPEG2 Flu

Attachments (1)

woodruff-gb.s01 (17.5 KB ) - added by khimeu 6 years ago.

Download all attachments as: .zip

Change History (6)

by khimeu, 6 years ago

Attachment: woodruff-gb.s01 added

comment:1 by digitall, 6 years ago

Component: --Unset--Engine: Gob

comment:2 by digitall, 6 years ago

Game: Woodruff

comment:3 by raziel-, 4 years ago

Summary: WOODRUFF: Couldn't talk to the BeastGOB: Woodruff - Couldn't talk to the Beast

comment:4 by martinvonwittich, 23 months ago

I just played Woodruff with ScummVM 2.1.1 until this point and can unfortunately confirm that this bug is still present, preventing completion of the game.

Last edited 23 months ago by martinvonwittich (previous) (diff)

comment:5 by martinvonwittich, 23 months ago

Funnily enough, my sister played Woodruff with the same data file as me, but with the game set to English (GB) (whereas I played with the game set to German), and she didn't encounter this bug. So this bug doesn't seem to affect all situations.

I tried to create a new Woodruff game also set to English (GB) and copied my German savegame to woodruff-gb.sXX to see if this might fix it, but while the savegame seemed to load fine (didn't attempt to visit any other locations than the bigwig's home), this did not resolve the issue. So maybe this is caused by something earlier in the game, depending on the locale...?

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