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Ticket Summary Owner Type Priority Component Created
#4502 ScummVM won't quit if error() is called in a timer callback eriktorbjorn defect normal --Other-- 10 years ago
#6716 Implement descriptive error message on save failure defect normal --Other-- 5 years ago
#6809 FSNode's getParent()->getName() is inconsistent. defect normal --Other-- 4 years ago
#7493 savepath includes homedir statically enhancement normal --Other-- 13 years ago
#7502 ALL: Check for presence and validity of external data files enhancement normal --Other-- 13 years ago
#7527 Recognize zipped savegame when no Zlib was compiled sev- enhancement normal --Other-- 12 years ago
#7535 Move special debug flags init to plugin API enhancement normal --Other-- 12 years ago
#7602 Expose game hotspots to backend enhancement normal --Other-- 11 years ago
#7649 ALL: visible warning when CD music missing bluegr enhancement normal --Other-- 11 years ago
#7660 PC: Button assignments (ie. Mouse 3 for "." - skip dialogue) enhancement normal --Other-- 11 years ago
#7661 PC-ALL: Brightness, Contrast, Gamma, maybe even Saturation. enhancement normal --Other-- 11 years ago
#7683 Key Mapper enhancement normal --Other-- 10 years ago
#7686 ALL: Display errors in graphic display before exiting enhancement normal --Other-- 10 years ago
#7690 Use enviroment variables in scummvm.ini enhancement normal --Other-- 10 years ago
#7726 Allow user defined path for screenshots enhancement normal --Other-- 10 years ago
#7815 Allow to specify log location enhancement normal --Other-- 8 years ago
#7826 OpenGL doesn't snap to window edges enhancement normal --Other-- 8 years ago
#7829 Mouseclick on release of touchscreen option? enhancement normal --Other-- 8 years ago
#7833 CONFIGURE: Support new style DWARF2 debug info for i386 assembly enhancement normal --Other-- 7 years ago
#7840 Add on-the-fly translation support for games enhancement normal --Other-- 7 years ago
#7863 Accessibility for Blind Gamers enhancement normal --Other-- 6 years ago
#9203 SDL: Avoiding pathological screen updates patch normal --Other-- 9 years ago
#9967 OPENGL: FM Towns Zak McKracken shows no graphics in windowed mode defect normal --Other-- 21 months ago
#10134 SCUMMVM: Please add a 'Prompt to Save' feature to games. enhancement normal --Other-- 21 months ago
#10366 SDL: Reacquire joystick when reconnected bgK defect normal --Other-- 16 months ago
#10411 720x400 fullscreen doesn't have the correct aspect ratio defect normal --Other-- 15 months ago
#10467 Renewal of the CLI parameter --list-games enhancement normal --Other-- 13 months ago
#10652 Errors defect normal --Other-- 9 months ago
#10941 Tilde in save path creates "~" folder defect normal --Unset-- 3 hours ago
#4354 MIDI: MidiParser::hangingNote(): Exceeded polyphony! defect normal Audio 10 years ago
#6278 AUDIO: adpcm decoder very slow fuzzie defect normal Audio 6 years ago
#7283 ALL: Favor Adlib over MT32 for SFX tracks enhancement low Audio 16 years ago
#7599 Stream non-compressed sound directly from files enhancement normal Audio 11 years ago
#7762 OPL: Real OPL support for AdLib audio enhancement low Audio 9 years ago
#7884 Update MAME OPL to actual version. enhancement normal Audio 3 years ago
#10927 SCI: KQ6 - MIDI playback broken (by interrupting a scene) defect normal Audio 3 weeks ago
#7331 MIDI: Percussive Organ pitch correction with GM output enhancement normal Audio: MT32 15 years ago
#7420 MT-32: Write "Memory Timbres" names to LCD enhancement normal Audio: MT32 14 years ago
#7850 Option suggestion: stereo channel swap for MT32 emulation... enhancement normal Audio: MT32 7 years ago
#7864 MT-32 Hardware Advanced Track Selection enhancement normal Audio: MT32 6 years ago
#10535 DOCS: Update style guide for naming of functions and template types enhancement normal Documentation 11 months ago
#4388 AGI: Incorrect CGA palette sev- defect normal Engine: AGI 10 years ago
#5730 AGI: Winnie: Color flood fill issue m-kiewitz defect high Engine: AGI 8 years ago
#7032 AGI: Sorceror`s appraisal, can`t crash skull tells me i didn`t put it defect normal Engine: AGI 3 years ago
#7045 KQ1AGI: Graham Facing Away from King after Bowing m-kiewitz defect normal Engine: AGI 3 years ago
#7049 KQ2: Bell Sound for PC Speaker Is Off defect normal Engine: AGI 3 years ago
#7793 AGI Mouse-behaviour enhancement normal Engine: AGI 8 years ago
#7797 Add option to disable in-game cursor enhancement normal Engine: AGI 8 years ago
#7819 AGI: Better error handling for script bugs enhancement normal Engine: AGI 8 years ago
#7839 Three voice MIDI with AGI games. enhancement normal Engine: AGI 7 years ago
#9725 AGI IIgs: shift key commands don't work m-kiewitz defect low Engine: AGI 2 years ago
#9726 AGI IIgs: inventory/see object screen enhancement low Engine: AGI 2 years ago
#9829 SQX: The Lost Chapter No sound defect normal Engine: AGI 23 months ago
#10409 AGI: SQ1: Backround sound effects do not properly play until another sound effect plays after save game load defect normal Engine: AGI 15 months ago
#10433 Gold Rush! not detected in nightly build defect normal Engine: AGI 14 months ago
#10444 AGI: Graphics glitch when reloading a savegame after dying patch normal Engine: AGI 14 months ago
#10646 Previously identified KQ3 version now wrongly identified as fangame enhancement low Engine: AGI 9 months ago
#10732 AGI: Per game volume setting changed (saved!) by ScummVM on game start defect normal Engine: AGI 7 months ago
#10737 AGI: Fan Game DG: The AGIMouse Adventure freeze defect normal Engine: AGI 6 months ago
#10738 AGI: Fan Games (Demos) shut down ScummVM defect normal Engine: AGI 6 months ago
#10872 SQ1 - AGI - version 1.0x - game hangs just before Skimmer (Kerona desert) arcade starts defect normal Engine: AGI 3 months ago
#10887 AGI: FANMADE: Biri Quest exits at startup defect normal Engine: AGI 2 months ago
#3757 SIMON1: Bad sync Iin Italian CD version defect normal Engine: AGOS 11 years ago
#4078 SIMON2: Cat disappears and doesn't reappear Kirben defect normal Engine: AGOS 10 years ago
#4935 ELVIRA2: Gameplay issue / Fighting bugs Kirben defect normal Engine: AGOS 9 years ago
#5856 AGOS: Simon 2 Hebrew - Pirate Dialogue Freezes defect normal Engine: AGOS 8 years ago
#5862 AGOS: Deadlock when quitting Waxworks demo Mataniko defect high Engine: AGOS 8 years ago
#6046 AGOS: SIMON1DOS French Barman Animation Glitch defect normal Engine: AGOS 7 years ago
#6050 AGOS: SIMON1 DOS French Animation glitch defect normal Engine: AGOS 7 years ago
#6051 AGOS: SIMON1DOS French Text Glitch Kirben defect low Engine: AGOS 7 years ago
#6143 AGOS: Simon 1 - Random Screen Fade Glitch defect normal Engine: AGOS 7 years ago
#6220 SIMON2DOS French: SIGBUS with an early dialog on mips64el defect normal Engine: AGOS 6 years ago
#6243 AGOS: The Feeble Files PL - wrong file used Kirben defect high Engine: AGOS 6 years ago
#6356 AGOS: Simon1 Crash in Dwarf Cave Kirben defect normal Engine: AGOS 6 years ago
#6409 AGOS: Elvira 2 Power Points stop regenerating in Studio 3 Kirben defect normal Engine: AGOS 6 years ago
#6819 Simon the Sorcerer Original Talkie - Music Issue defect normal Engine: AGOS 4 years ago
#6840 AGOS: SIMON2 - Dog Glitch on Save Loading defect normal Engine: AGOS 4 years ago
#9629 SIMON1: Hebrew version ignores subtitle speed setting defect normal Engine: AGOS 2 years ago
#10310 AGOS: Waxworks: Pressing M doesn't mute music defect low Engine: AGOS 18 months ago
#10311 AGOS: Waxworks: Add hotkey for switching to fighting enhancement low Engine: AGOS 18 months ago
#10477 AGOS: Simon the Sorcerer 1 & 2 - Voice cut off defect normal Engine: AGOS 13 months ago
#10803 Simon The Sorcerer 2 CD32 foreign subtitles? defect normal Engine: AGOS 5 months ago
#10940 SimonI savegame causes hang after first interaction defect normal Engine: AGOS 9 hours ago
#6970 ACCESS: AMAZON - Climb up/down animation breaks after one animation defect low Engine: Access 3 years ago
#7072 AMAZON: Spanish version doesn't start defect normal Engine: Access 3 years ago
#10898 BLADERUNNER: path traversal problems defect normal Engine: Bladerunner 2 months ago
#9647 FW: Mouse requires long/multiple clicks to register defect normal Engine: Cine 2 years ago
#10643 FW screen change crash defect normal Engine: Cine 9 months ago
#7853 Add MT-32 emu support to Cruise for a Corpse enhancement normal Engine: Cruise 6 years ago
#10890 DIRECTOR: Journeyman Project not recognized defect normal Engine: Director 2 months ago
#6403 DRACI: Troll Scene Glitches with Mouth and Bird rspalek defect normal Engine: Draci 6 years ago
#6646 DRACI: Some speech doesn't play correctly defect normal Engine: Draci 5 years ago
#10650 DREAMWEB: Graphical glitches during intro in Eden's room defect normal Engine: Dreamweb 9 months ago
#9669 FULLPIPE: Scenes 31/32/34 - Inconsistent character state defect normal Engine: Fullpipe 2 years ago
#9671 FULLPIPE: Assorted graphical glitches defect normal Engine: Fullpipe 2 years ago
#9705 FULLPIPE: AmigaOS: Crash on start defect high Engine: Fullpipe 2 years ago
#9713 FULLPIPE: AmigaOS: Sprites/Animation broken defect normal Engine: Fullpipe 2 years ago
#10329 FULLPIPE: Pathfinding loop when giving coin to ball eating creature defect normal Engine: Fullpipe 17 months ago
#10395 FULLPIPE: Stuck when teleportating to foot defect normal Engine: Fullpipe 16 months ago
#10396 FULLPIPE: Rolling bridge is a wrong state defect normal Engine: Fullpipe 16 months ago
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