Opened 20 months ago

Last modified 12 months ago

#13822 new defect

SCI: QfG4 - Attacking the castle gate always uses Piotyr's Sword

Reported by: lwcorp Owned by:
Priority: normal Component: Engine: SCI
Version: Keywords:
Cc: Game: Quest for Glory 4

Description (last modified by lwcorp)

Even if one has lesser swords instead (battered sword, fine sword or even an axe!), attacking the castle gate always uses Piotyr's Sword (i.e. flaming sword).

Note those of Fighter class (as opposed to Paladins) aren't even supposed to have the flaming sword ability.

Since attacking the gate serves no real purpose, I think it might be better to block it altogether than showing Piotyr's Sword to those that don't have it.

Tried via v2.7.0git2430-g139536ced1a (Sep 3 2022 04:02:45).

Attachments (2)

qfg4-cd.001 (49.5 KB ) - added by lwcorp 20 months ago.
Save game with the axe in front of the castle gate ready to attack it
Quest_for_Glory_IV__Shadows_of_Darkness_CD_DOS_English_2022-08-27_01-29-59.mp4 (2.0 MB ) - added by lwcorp 20 months ago.
Video of a flaming sword despite using an axe

Change History (5)

by lwcorp, 20 months ago

Attachment: qfg4-cd.001 added

Save game with the axe in front of the castle gate ready to attack it

comment:1 by lwcorp, 20 months ago

Description: modified (diff)

by lwcorp, 20 months ago

Video of a flaming sword despite using an axe

comment:2 by laurence-myers, 12 months ago

Have you tried it in DOSBox? I guess this is a bug in the game.

There is a similar animation for the axe that we could use (view 55). I couldn't find one for non-flaming swords.

comment:3 by sluicebox, 12 months ago

To my knowledge, every open QFG4 ticket is an original game bug. Same with most QFG3 ones. They're not crashes or lockups or ScummVM bugs, and these two games have hundreds of script bugs.

See all of the script bugs listed in Ash Lancer's patch sets:

https://github.com/AshLancer/QFG3-Fan-Patch/
https://github.com/AshLancer/QFG4-Enhanced

These two SCI games have an overwhelming amount of script bugs, especially QFG4. ScummVM has a disproportionately large number of QFG4 script patches. That's what it took to finally promote it to Stable. I wrote some of the intense ones, but most patches were written by a motivated fan.

Pull requests are always welcome, but the current state of QFG3/4 tickets is, in my opinion, a lot of low priority details, which is why these are the remaining open ones. No one else has shown any interest. As Ash's bug lists show, patching every single mistake out of these two games is hopeless. Someone could just keep going down the list of his bug list and create a ScummVM ticket for each. And these two games keep attracting tickets like this. So I leave them open for years in case someone wants to do anything about them. But when even *I'm* not interested... =)

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