Opened 5 months ago

#12480 new defect

Ultima IV: sound FX loops

Reported by: bliznik Owned by:
Priority: low Component: Engine: Ultima
Version: Keywords: Ultima IV sound loop
Cc: Game: Ultima IV: Quest of the Avatar

Description

I just noticed that some of the sounds for Ultima IV are too long and loop.

For example, the sound file for casting spells is spell_flash_25.ogg, and is about 1 second long. But when you cast the spell in the game, the sound plays for about 2 seconds. It does this by looping the sound a second time, and playing the first half of the spell_flash_25.ogg sound.

I'm unsure why time elements are included when sounds are played? I thought the game should cut off playing the sound when it reaches the end of the sound file?

Change History (0)

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