Opened 3 years ago
Last modified 2 weeks ago
#13464 new defect
BACKENDS: SDL: In-game menu for 3D games shows no cursor on some systems
Reported by: | rsn8887 | Owned by: | |
---|---|---|---|
Priority: | normal | Component: | Graphics |
Version: | Keywords: | ||
Cc: | Game: |
Description
Systems such as Vita and Switch that don’t have a system cursor show no cursor when the F5 menu is brought up in 3D games such as Longest Journey.
I think this could be fixed by making the 3DGraphicsManager draw its own ScummVM style pointer instead of relying on the system pointer.
In the old ResidualVM Switch port, this was not a problem.
Change History (3)
comment:1 by , 2 years ago
Summary: | In-game menu for 3D games shows no cursor on some systems → SWITCH: In-game menu for 3D games shows no cursor on some systems |
---|
comment:2 by , 2 years ago
Summary: | SWITCH: In-game menu for 3D games shows no cursor on some systems → SDL: In-game menu for 3D games shows no cursor on some systems |
---|
comment:3 by , 2 weeks ago
Summary: | SDL: In-game menu for 3D games shows no cursor on some systems → BACKENDS: SDL: In-game menu for 3D games shows no cursor on some systems |
---|
Note:
See TracTickets
for help on using tickets.