Opened 5 months ago

#13440 new defect

PARALLACTION: Nippon - "Door keeper" hotspot still interactable until dialogue tree is empty

Reported by: raziel- Owned by:
Priority: normal Component: Engine: Parallaction
Version: Keywords:
Cc: Game: Nippon Safes

Description

ScummVM 2.6.0git (Apr 23 2022 11:37:53)
Features compiled in: Vorbis FLAC MP3 RGB zLib MPEG2 Theora AAC A/52 FreeType2 FriBiDi JPEG PNG GIF cloud (servers, local) TinyGL OpenGL (with shaders)

From the save game, talk to the door keeper, choose the bottom option, see him run.
After he left, his hotspot is still interactable with, all initial options (as if you first entered the hotel) are usable.
If you get another pen and paper (bottom option), the available options change, the bottom one (the one you already used) is gone, the other two can be chosen.
Now the fun part, if you took both other options and the dialogue tree is empty, the hotspot is also cleared.

Not sure if this is a genuine game bug, but i doubt it.

User picked target 'nippon-amiga' (engine ID 'parallaction', game ID 'nippon')...

Looking for a plugin supporting this target... Parallaction

Running Nippon Safes Inc. (Multi-lingual/Amiga)
ge: 42d6f10a4ebdadb25a6161d53ea4f450, 182298 bytes.
en: c9ec4f2267d736eef4877c5133e1c6e1, 174074 bytes.
disk0: 16cca8724fdf4ec8234385497a0c728a, 208437 bytes.
disk1: 6b29987cfe2298d3745b6d99a0080c44, 901120 bytes.
disk2: 2db40bf8198a57d18e4471a6deaab970, 901120 bytes.
disk3: 0486972962b2bfc230e789b9f88f9ec8, 901120 bytes.
disk4: 6f625e7f05da4a2f57d6b62d57013614, 901120 bytes.
fr: cf17defc24f143d1a9acb52eaa5c2406, 179958 bytes.

AmigaOS4 - SDL - PPC - BE
gcc (adtools build 11.2.0) 11.2.0

Change History (0)

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