Opened 12 months ago

Last modified 12 months ago

#14691 new defect

WIN32: Google Cloud fails to sync on current master

Reported by: lotharsm Owned by:
Priority: normal Component: Cloud
Version: Keywords:
Cc: Game:

Description

Currently, syncing up with Google Cloud fails on Win32 using the current master branch (tested with today's daily).

Connecting the storage itself works just fine, e.g. I pass all of the OAuth stuff.

However, trying to actually start the sync fails with the following console message:

WARNING: SavesSyncRequest: passed item's "code" attribute is not a string!

Change History (2)

comment:1 by lotharsm, 12 months ago

Log output:

[2023-11-12 19:32:56] ScummVM 2.8.0git9279-g045ce081933 (Nov 12 2023 18:01:51)
[2023-11-12 19:32:56] TAINTED Vorbis FLAC MP3 RGB zLib MPEG2 FluidSynth Theora VPX AAC A/52 FreeType2 FriBiDi JPEG PNG GIF taskbar TTS cloud (servers, local) ENet SDL2 TinyGL OpenGL (with shaders) 
[2023-11-12 19:32:56] --- Log opened.
[2023-11-12 19:32:59] WARNING: SavesSyncRequest: passed item's "code" attribute is not a string!
[2023-11-12 19:35:40] WARNING: SavesSyncRequest: passed item's "code" attribute is not a string!
[2023-11-12 19:35:52] WARNING: Debug level set to 3!
[2023-11-12 19:35:52] RemapWidget::handleCommand 1380271692 0
[2023-11-12 19:35:55] WARNING: SavesSyncRequest: passed item's "code" attribute is not a string!

I just tested with OneDrive as well and I can't replicate the issue. Unfortunately, I only have OneDrive and Google Drive, so I can't test the other providers.

comment:2 by lotharsm, 12 months ago

And _of course_ now it works just fine after reconnecting Google Drive again.

We should probably watch out for similar reports.

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