Opened 9 months ago

Last modified 7 months ago

#12969 new defect

GRIM: Rendering difference with OpenGL with shaders

Reported by: eriktorbjorn Owned by:
Priority: low Component: Engine: Grim
Version: Keywords:
Cc: Game: Grim Fandango

Description

I just noticed that with the OpenGL with shaders renderer, there is a thin blue line above the opening of the message tube in the first room. That's not there with the plan OpenGL or TinyGL renderers. See attached screenshots.

I've only tested this under Linux.

Attachments (3)

opengl-with-shaders.png (225.1 KB ) - added by eriktorbjorn 9 months ago.
opengl.png (225.8 KB ) - added by eriktorbjorn 9 months ago.
tinygl.png (173.6 KB ) - added by eriktorbjorn 9 months ago.

Download all attachments as: .zip

Change History (6)

by eriktorbjorn, 9 months ago

Attachment: opengl-with-shaders.png added

by eriktorbjorn, 9 months ago

Attachment: opengl.png added

by eriktorbjorn, 9 months ago

Attachment: tinygl.png added

comment:1 by aquadran, 9 months ago

I think I saw this always. I think it's precision for z-buffer.

comment:2 by aquadran, 9 months ago

Priority: normallow

comment:3 by arrowgent, 7 months ago

opengl with shaders

this happens with many moving objects: elevator doors, etc.

does not appear in "opengl"

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