Opened 18 months ago
Last modified 16 months ago
#12969 new defect
GRIM: Rendering difference with OpenGL with shaders
Reported by: | eriktorbjorn | Owned by: | |
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Priority: | low | Component: | Engine: Grim |
Version: | Keywords: | ||
Cc: | Game: | Grim Fandango |
Description
I just noticed that with the OpenGL with shaders renderer, there is a thin blue line above the opening of the message tube in the first room. That's not there with the plan OpenGL or TinyGL renderers. See attached screenshots.
I've only tested this under Linux.
Attachments (3)
Change History (6)
by , 18 months ago
Attachment: | opengl-with-shaders.png added |
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by , 18 months ago
Attachment: | opengl.png added |
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by , 18 months ago
Attachment: | tinygl.png added |
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comment:1 by , 18 months ago
comment:2 by , 18 months ago
Priority: | normal → low |
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comment:3 by , 16 months ago
opengl with shaders
this happens with many moving objects: elevator doors, etc.
does not appear in "opengl"
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I think I saw this always. I think it's precision for z-buffer.