Opened 3 years ago
Last modified 3 years ago
#12969 new defect
GRIM: Rendering difference with OpenGL with shaders
Reported by: | eriktorbjorn | Owned by: | |
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Priority: | low | Component: | Engine: Grim |
Version: | Keywords: | ||
Cc: | Game: | Grim Fandango |
Description
I just noticed that with the OpenGL with shaders renderer, there is a thin blue line above the opening of the message tube in the first room. That's not there with the plan OpenGL or TinyGL renderers. See attached screenshots.
I've only tested this under Linux.
Attachments (3)
Change History (6)
by , 3 years ago
Attachment: | opengl-with-shaders.png added |
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by , 3 years ago
Attachment: | opengl.png added |
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by , 3 years ago
Attachment: | tinygl.png added |
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comment:1 by , 3 years ago
comment:2 by , 3 years ago
Priority: | normal → low |
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comment:3 by , 3 years ago
opengl with shaders
this happens with many moving objects: elevator doors, etc.
does not appear in "opengl"
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I think I saw this always. I think it's precision for z-buffer.