Opened 19 years ago
Last modified 2 years ago
#7546 new feature request
SCUMM: Keymapper support for Sam and Max
| Reported by: | SF/sonny_jim | Owned by: | agent-q |
|---|---|---|---|
| Priority: | normal | Component: | Engine: SCUMM |
| Version: | Keywords: | keymapper | |
| Cc: | Game: | Sam and Max |
Description
Instead of using the D-pad to step through the actions (like in Sam and Max) could a GUI of icons not be implemented that pops up on a D-pad press.
Ticket imported from: #1665787. Ticket imported from: feature-requests/362.
Change History (7)
comment:1 by , 19 years ago
comment:2 by , 19 years ago
| Owner: | set to |
|---|
comment:3 by , 12 years ago
| Component: | → Ports |
|---|
comment:4 by , 8 years ago
| Component: | Ports → Port: NDS |
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comment:5 by , 5 years ago
| Component: | Port: NDS → Engine: SCUMM |
|---|---|
| Game: | → Sam and Max |
| Keywords: | keymapper added |
comment:6 by , 2 years ago
| Component: | Engine: SCUMM → Port: NDS |
|---|
comment:7 by , 2 years ago
| Component: | Port: NDS → Engine: SCUMM |
|---|---|
| Summary: | DS: Action GUI → SCUMM: Keymapper support for Sam and Max |
I’ve switched this back to Engine: SCUMM with a more accurate title for what’s needed.
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I never used a Nintendo DS, so I only am basing this on reading the NDS port homepage, but wouldn't that (at least for Sam&Max) just simply amount to displaying the inventory ("i" key) ?