Opened 9 days ago
Last modified 8 days ago
#15181 new defect
WII: BLADERUNNER: Crash when triggering the virtual keyboard twice
Reported by: | dwatteau | Owned by: | |
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Priority: | normal | Component: | Port: Wii |
Version: | Keywords: | ||
Cc: | Game: | Blade Runner |
Description
Current Git HEAD on the Wii port. I don't know if the issue is backend-related, or engine-related.
- Start a new game
- Skip the intros and videos
- Once the main character is playable, press the "Down" arrow twice on the Wiimote.
Expected behavior: the virtual keyboard should show up and then disappear, as happens in other games on this platform.
Observed behavior: ScummVM crashes, with the stacktrace attached below.
Attachments (1)
Change History (2)
by , 9 days ago
Attachment: | bladerunner-wii-crash-virtual-keyboard-twice.jpg added |
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comment:1 by , 8 days ago
I haven't observed such behavior with Blade Runner and unfortunately I cannot make sense of the stack trace.
I don't have a Wii, but maybe I could try and replicate the issue on another platform? Is the virtual keyboard on Wii the one provided by ScummVM native or something special that the Wii port uses (ie. like the Android port uses a special keyboard, written on the Java side and specifically implemented for the port).
Stacktrace when the crash happens