Opened 12 months ago

Last modified 4 months ago

#14311 new defect

ULTIMA8: Disappearing Stepping Stone

Reported by: bliznik Owned by:
Priority: low Component: Engine: Ultima
Version: Keywords: stone, lava
Cc: Game: Ultima VIII: Pagan

Description

This is for ScummVM v. 2.7.0, with the time stamp of Feb 14, 2023.

In Ultima 8, during the endgame process, you place a bunch of stones on platforms in order to raise stepping stones in the lava. Then, you're supposed to jump on the stepping stones to reach the next section of the game.

As you jump from one stepping stone to the next, the stepping stone is supposed to disappear back into the lava after you've jumped.

The very first stepping stone has been misprogrammed to disappear as soon as you land on it, instead of after you've jumped from it. This makes it very difficult to proceed in the game unless you have extremely fast reflexes.

I attach here a savegame at the point just before you jump onto a stepping stone.

Attachments (2)

ultima8.030 (527.6 KB ) - added by bliznik 12 months ago.
U8SAVE.007 (384.0 KB ) - added by OMGPizzaGuy 4 months ago.

Download all attachments as: .zip

Change History (7)

by bliznik, 12 months ago

Attachment: ultima8.030 added

comment:1 by tag2015, 9 months ago

I don't know how the original worked, but I'm not sure this is a bug. The stone (I tested version 2.7.0 and 2.8.0git) only starts disappearing if you botch the jump, landing farther than the stone or on the border. Using your save, if you do a couple steps south you can complete the jump normally.
Also the bug does not occcur if you enable the "jump to mouse" option (which is a bit of a cheat, admittedly)

comment:2 by bliznik, 9 months ago

Oh, I didn't realize that. In that case, you're probably right. This is probably more of an aiming issue than a bug.

You can close this ticket if you would like. Or if you're REALLY ambitious, I guess you could reprogram a "fix" that increases the "safe" area of the stone. But I don't think that's really necessary here.

Thanks for checking on that!

in reply to:  2 comment:3 by tag2015, 9 months ago

Replying to bliznik:

You can close this ticket if you would like. Or if you're REALLY ambitious, I guess you could reprogram a "fix" that increases the "safe" area of the stone. But I don't think that's really necessary here.

Well this should be compared with the original before changing the game logic...
I'll leave the bug open for now, but setting low priority

comment:4 by tag2015, 9 months ago

Priority: highlow

by OMGPizzaGuy, 4 months ago

Attachment: U8SAVE.007 added

comment:5 by OMGPizzaGuy, 4 months ago

Attached U8SAVE.007 for original game. Teleported to 44 26566 25492 8 to match position in ultima8.030 save.

In Ultima VIII Gold Edition (v. 2.13.1) "Targeted Jumping" is always on as it was part of the v2.12 patch, so this bug cannot be reproduced in that version.

If someone has and can test this in a previous version from that save, there could be more to investigate. For now, I would consider "Enable jump to mouse position" the appropriate answer to this problem.

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