Opened 3 years ago
#13358 new defect
SHERLOCK: ROSETATTOO: Glitch when removing the beam with the chain
Reported by: | eriktorbjorn | Owned by: | |
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Priority: | normal | Component: | Engine: Sherlock |
Version: | Keywords: | ||
Cc: | Game: | Sherlock Holmes: Case of the Rose Tattoo |
Description
In The Case of the Rose Tattoo, when removing the beam with the chain at the Diogenes Club there is a split-second glitch where the beam is shown as gone, and Holmes's legs are cut off.
To the naked eye, it just looks like a brief flash. I had to use a screen recorder to capture the attached screenshot.
A pure guess would be that the beam is removed, and then the animation is played over the scene. So it's as if the screen is updated for a frame right before the animation starts. But I don't really know how animations are handled in the engine so I could be completely wrong.
Attachments (2)
Change History (2)
by , 3 years ago
Attachment: | rosetattoo.009 added |
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by , 3 years ago
Attachment: | holmes-glitch.png added |
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