Opened 7 months ago

#13358 new defect

SHERLOCK: ROSETATTOO: Glitch when removing the beam with the chain

Reported by: eriktorbjorn Owned by:
Priority: normal Component: Engine: Sherlock
Version: Keywords:
Cc: Game: Sherlock Holmes: Case of the Rose Tattoo

Description

In The Case of the Rose Tattoo, when removing the beam with the chain at the Diogenes Club there is a split-second glitch where the beam is shown as gone, and Holmes's legs are cut off.

To the naked eye, it just looks like a brief flash. I had to use a screen recorder to capture the attached screenshot.

A pure guess would be that the beam is removed, and then the animation is played over the scene. So it's as if the screen is updated for a frame right before the animation starts. But I don't really know how animations are handled in the engine so I could be completely wrong.

Attachments (2)

rosetattoo.009 (19.3 KB ) - added by eriktorbjorn 7 months ago.
holmes-glitch.png (153.3 KB ) - added by eriktorbjorn 7 months ago.

Download all attachments as: .zip

Change History (2)

by eriktorbjorn, 7 months ago

Attachment: rosetattoo.009 added

by eriktorbjorn, 7 months ago

Attachment: holmes-glitch.png added
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