Opened 8 years ago
Last modified 5 months ago
#10728 new defect
MOHAWK: MYST: ES: Marker instructions wrong
| Reported by: | dafioram | Owned by: | |
|---|---|---|---|
| Priority: | normal | Component: | Engine: Mohawk |
| Version: | Keywords: | original | |
| Cc: | Game: | Myst |
Description
In the Spanish localization of scummvm myst ME it says to turn all the markers off and to turn the dock marker switch on. This is not correct.
Attachments (1)
Change History (10)
by , 8 years ago
| Attachment: | scummvm00005.png added |
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comment:1 by , 8 years ago
This was an issue present in the original assets for Myst / Myst ME:
https://arstechnica.com/civis/viewtopic.php?f=22&t=759906
I think there is an overlay image for that card for at least the English version of ME IIRC.
dafioram: What exact version do you have? i.e. is the latest 25th Anniversary edition or an older Myst ME localisation on CD?
comment:2 by , 8 years ago
| Keywords: | original added |
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comment:4 by , 8 years ago
Its just the Spanish localization. The Polish, German, and french versions are correct.
comment:5 by , 5 months ago
Right page half is in Channelwood in Sirrus bedroom in the righthand drawer under the bed. In the English Myst 25th version this is Channelwood card 3310.
However "changeStack Channelwood 3310" currently hangs. Unclear why and when this debug command was broken.
comment:6 by , 5 months ago
Left page half is in Stoneship in Achennar bedroom in the last map slide at bottom. In the English Myst 25th version this is Stoneship card 2019.
comment:7 by , 5 months ago
Using ./scummvm -d 5 on that card shows that this is a single image with ID 2019 on that card, thus "drawImage 2019" in the Stoneship stack shows the same image of the left page.
comment:8 by , 5 months ago
This closed bug is relevant to this... https://bugs.scummvm.org/ticket/10115
comment:9 by , 5 months ago
I have played with the latest git master of ScummVM implementation with Myst MPC, Myst ME and Myst 25th Edition in both English and Spanish.
The Marker Switch puzzle for Dni Green Page is identical in all of these i.e. turn all marker switches "on" (which is the switch arm in the upward position - They all all off by default). Each of the buildings / features will then be present on the map in the library wall which allows the tower rotation.
To open the green page "vault", you finally turn the dock marker switch back off i.e. downward position and the door will open in the base.
All of the split clue pages in all game versions should say "turn all marker switches on then turn the dock marker switch off" ... As per #10115, this had to be patched for Myst ME English, so will need to check for all versions what is written on the clue pages.

Left page half