Opened 20 months ago
Last modified 20 months ago
#14397 new defect
LURE: Pathfinding Broken in Lure of the Temptress
Reported by: | roushimsx | Owned by: | |
---|---|---|---|
Priority: | normal | Component: | Engine: Lure |
Version: | Keywords: | ||
Cc: | Game: | Lure of the Temptress |
Description
ScummVM version (scummvm -v)
- 2.8.0git Mar 11 2023 (via RetroArch)
- 2.7.0 (Feb 14 2023) stand alone
Bug details, including step-by-step instructions to reproduce the bug
- Pathfinding broken. Example save provided in bar standing next to person. Right click on lady, select “talk to”. Character will wander off and not talk to person. Typically will walk in front of the NPC and then continue wandering away.
- Expected behavior: character will walk in front of person and talk to them. Example save from English DOS VGA version provided.
Language of game (English, German, ...)
- English
Version of game (CD, Floppy, DOS, Amiga, …)
- both SCUMMVM EGA and VGA version tested (from https://www.scummvm.org/games/)
Your OS, including version and device if appropriate (Windows 10 build 1709 32-bit, Debian 9.2 x86_64, Android 7.0 on Samsung Galaxy S7, …)
- Windows 10.0.22621.1413
Attachments (2)
Change History (3)
by , 20 months ago
by , 20 months ago
Attachment: | SAVEGAME.DTA added |
---|
Save file for Lure of the Temptress in the bar, created in DOS. Can not skip logos, but can skip intro once text appears by pressing ESC, then load the save from the top menu while in the prison cell.
comment:1 by , 20 months ago
Summary: | Pathfinding Broken in Lure of the Temptress → LURE: Pathfinding Broken in Lure of the Temptress |
---|
Note:
See TracTickets
for help on using tickets.
Save file for Lure of the Temptress in the bar. Works for both VGA and EGA versions.