REMORSE: Enemy AI does not exactly match original
|Reported by:||mduggan||Owned by:|
|Cc:||mduggan||Game:||Crusader: No Remorse|
Although the NPC AI in Crusader: No Remorse ScummVM is workable, there are some small differences in the way they act relative to the original game. This causes them to sometimes behave in strange ways like rotating back and forth.
The causes of this are currently unclear, but probably due to differences in the AttackProcess or the way that some NPC flags get applied (eg, are they applied before or after the relevant animation). I haven't yet tracked down all the differences when compared with the disassembly.