Opened 7 months ago

Last modified 7 months ago

#13146 new defect

TINSEL: Discworld intro graphical glitch

Reported by: Agozerosu Owned by:
Priority: normal Component: Engine: Tinsel
Version: Keywords:
Cc: Game: Discworld

Description (last modified by Agozerosu)

Discworld, English CD version. ScummVM 2.5.0

During the opening cutscene where the drunk patron walks from the top right down to the middle and bumps into Death(?), after said bump, an extraneous character + animation of the same drunk briefly appears back in the top right and then dissappears and the "proper" sequence of events continues in the bottom middle of the screen.

Seems to happen both in the original (GRA) version of Discworld as well as the newer (SCN) version.

Change History (4)

comment:1 by Agozerosu, 7 months ago

Component: --Unset--Engine: Tinsel

Tried the game in a daily build, same thing happens.

Last edited 7 months ago by Agozerosu (previous) (diff)

comment:2 by Agozerosu, 7 months ago

Description: modified (diff)

comment:3 by Agozerosu, 7 months ago

Summary: Discworld intro graphical glitchTINSEL: Discworld intro graphical glitch

comment:4 by eriktorbjorn, 7 months ago

I was only able to reproduce it in the version with GRA files. Maybe there's some timing issue? (Unfortunately I don't know anything about the Tinsel engine.)

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