Opened 15 years ago
Closed 5 months ago
#5380 closed defect (wontfix)
GOB: Goblins Quest 3 - Non-cinematic level "introductions" always play
Reported by: | SF/warepire | Owned by: | bluegr |
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Priority: | low | Component: | Engine: Gob |
Version: | Keywords: | ||
Cc: | Game: | Goblins 3 |
Description
Non-cinematic level "introductions" always play, even if you visited the area before. These include the readme note for the Lab and Blount/Ware-Blount split in Brain. Save file for Mirrors/Brain area attached.
To recreate this problem, just go to Brain, leave and then go back. The splitting of Blount and Ware-Blount should not be played the second time.
ScummVM build: 1.2.0 REV 52800 win32 Game version: Goblins 3, CD/DOS/v1.02 (English)
Ticket imported from: #3072167. Ticket imported from: bugs/5380.
Attachments (1)
Change History (14)
by , 15 years ago
Attachment: | gob3cd.s03 added |
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comment:1 by , 15 years ago
Owner: | set to |
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Summary: | Goblins 3: Non-cinematic level "introductions" always play → GOB3: Non-cinematic level "introductions" always play |
comment:3 by , 15 years ago
No, since at least the split in The Brain isn't a video, but normal game sprites. Are you sure this doesn't also happen in the original?
comment:4 by , 15 years ago
Priority: | normal → low |
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comment:5 by , 15 years ago
When I still had a computer that could run DOS I had version 1.03 on diskettes, in this version it did not happen, at least not the Lab notes where shown every time, Mirrors/Brain is a little more fuzzy but I am pretty sure that was a one time thing also. I sold the diskettes to replace them with a CD version (which is 1.02) as I no longer have a diskette reader. Could be a version difference of course... Hopefully someone that still owns a DOS machine can test this out properly.
comment:7 by , 15 years ago
Don't know that program, will read up on it and test around, I will report back in a few days.
comment:8 by , 14 years ago
Sorry for not getting back until now, work is riding me hard and I haven't had much energy or time left to complete the testing. I have partially tested this in DosBox and the lab-notes repeat every time you enter the LAB, I have not had time left to check the BRAIN cut scene.
comment:9 by , 14 years ago
From what is described in the previous comment, this seems to be a bug in the original, so perhaps this should be closed and moved to the wiki?
comment:11 by , 5 years ago
Summary: | GOB3: Non-cinematic level "introductions" always play → GOB: Goblins Quest 3 - Non-cinematic level "introductions" always play |
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comment:12 by , 5 months ago
This is how the original worked. Here's an example video of the split Blount animation, shown every time the player enters the brain level:
https://www.youtube.com/watch?v=-EXZ52YBOn0&list=PL982F39A1A9C137CC&index=35
comment:13 by , 5 months ago
Owner: | changed from | to
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Resolution: | → wontfix |
Status: | new → closed |
Moved to the known gob bugs page which also occur in the original:
http://wiki.scummvm.org/index.php/Gob/Bugs
Closing
Save game for the area Mirrors/Brain