Opened 17 months ago
Last modified 9 months ago
#15357 new defect
BACKENDS: WII: SCUMM: Wrong colors for cursor objects in COMI
| Reported by: | dwatteau | Owned by: | |
|---|---|---|---|
| Priority: | normal | Component: | Port: Wii |
| Version: | Keywords: | cursor | |
| Cc: | Game: | Monkey Island 3 |
Description
Running Curse of Monkey Island on today's daily build for Wii, the game looks mostly fine, but the colors of the cursors look wrong, especially when doing the following:
- Start a new game of COMI on Wii
- Pick up an object
- Then, pick it up from the inventory
The colors are off, for example some objects appear mostly blue or green, when they replace the default cursor.
I'm not sure whether if it's an engine issue or a backend issue. So far, I've only seen this problem with a SCUMM game, on Wii. But the same game is fine on OSX PPC or PS3, so it doesn't appear to be big-endian related (at least at first sight).
Attachments (1)
Change History (3)
by , 17 months ago
| Attachment: | IMG_2893.jpg added |
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comment:1 by , 15 months ago
| Summary: | WII: SCUMM: Wrong colors for cursor objects in COMI on Wii → BACKENDS: WII: SCUMM: Wrong colors for cursor objects in COMI |
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comment:2 by , 9 months ago
This was first reported on 7th Sept 2024, but may have been present prior to this.
Feedback on Discord on 25th May 2025 indicates that this is still occurring and/or other issues with cursor transparency on Wii are present.
Will need to check this exact issue is replicable on current nightly build, then do gross bisection to determine if this is a regression from v2.8.0 etc. before fine bisection to determine cause...

Example of an object appearing blue on Wii