Opened 6 years ago
Last modified 6 years ago
#11729 new defect
GLK: Wrong colors and missing color changes
| Reported by: | rsn8887 | Owned by: | |
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| Priority: | normal | Component: | Engine: GLK |
| Version: | Keywords: | ||
| Cc: | Game: |
Description (last modified by )
The text color is always white on blue in GLK games, even when the game changes color.
To reproduce, load the freeware game Photopia.z5 by Adam Cadre from here: http://adamcadre.ac/content/photo130.zip
and type "wait" and return two times, then press return. A screen appears that shows a big square saying "RED". That and all following text should be red color on black.
Instead, in ScummVM, text stays white on blue.
I am attaching a screenshot from ScummVM, showing the wrong color, and a screenshot from Gargoyle, showing the correct color.
Attachments (2)
Change History (5)
by , 6 years ago
| Attachment: | Photopia_ScummVM.jpg added |
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by , 6 years ago
| Attachment: | Photopia_Gargoyle.jpg added |
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comment:1 by , 6 years ago
| Description: | modified (diff) |
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comment:2 by , 6 years ago
| Description: | modified (diff) |
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comment:3 by , 6 years ago
| Summary: | Colors not working in GLK interactive fiction games → GLK: Wrong colors and missing color changes |
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Ah, glad it's not only me and super glad it's not yet another endian issue