Opened 4 months ago

Last modified 4 months ago

#11729 new defect

GLK: Wrong colors and missing color changes

Reported by: rsn8887 Owned by:
Priority: normal Component: Engine: GLK
Version: Keywords:
Cc: Game:

Description (last modified by rsn8887)

The text color is always white on blue in GLK games, even when the game changes color.

To reproduce, load the freeware game Photopia.z5 by Adam Cadre from here: http://adamcadre.ac/content/photo130.zip

and type "wait" and return two times, then press return. A screen appears that shows a big square saying "RED". That and all following text should be red color on black.

Instead, in ScummVM, text stays white on blue.

I am attaching a screenshot from ScummVM, showing the wrong color, and a screenshot from Gargoyle, showing the correct color.

Attachments (2)

Photopia_ScummVM.jpg (41.5 KB ) - added by rsn8887 4 months ago.
Photopia_Gargoyle.jpg (36.5 KB ) - added by rsn8887 4 months ago.

Download all attachments as: .zip

Change History (5)

by rsn8887, 4 months ago

Attachment: Photopia_ScummVM.jpg added

by rsn8887, 4 months ago

Attachment: Photopia_Gargoyle.jpg added

comment:1 by rsn8887, 4 months ago

Description: modified (diff)

comment:2 by rsn8887, 4 months ago

Description: modified (diff)

comment:3 by raziel-, 4 months ago

Summary: Colors not working in GLK interactive fiction gamesGLK: Wrong colors and missing color changes

Ah, glad it's not only me and super glad it's not yet another endian issue

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