Opened 7 months ago

Last modified 7 months ago

#12484 new defect

ULTIMA4: Dungeon Combat always skips the first character

Reported by: bliznik Owned by:
Priority: low Component: Engine: Ultima
Version: Keywords:
Cc: Game: Ultima IV: Quest of the Avatar

Description

When combat starts, the first character to get a turn is always the character in the #1 position. This is true on both the main map and in dungeons.

In ScummVM, when you start combat in a dungeon, the first character to get a turn is always the character in the #2 position. This means that, if you're on a combat screen where the entire party needs to travel through a narrow tunnel, the first character blocks the other characters from moving, and I need to cycle through all of the other party members until I get control of the first character and can move.

Change History (2)

comment:1 by digitall, 7 months ago

Keywords: Ultima IV combat dungeon removed
Summary: Ultima IV: Dungeon Combat always skips the first characterULTIMA4: Dungeon Combat always skips the first character

I assume from your description that this does not occur in the original engine?

comment:2 by bliznik, 7 months ago

In the original engine (using xu4), combat will always start with the character in the #1 position (which is your character, the Avatar), no matter if you are starting combat above ground, or in a dungeon.

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