Opened 2 years ago

Last modified 2 years ago

#15355 new feature request

Zork Grand Inquisitor does not show autosaves in it's menu

Reported by: jamie-marchant Owned by:
Priority: normal Component: Engine: ZVision
Version: Keywords:
Cc: Game: Zork Grand Inquisitor

Description

I'll attach screenshots to show what I mean.

Attachments (2)

scummvm-zgi-win-00001.png (56.2 KB ) - added by jamie-marchant 2 years ago.
scummvm-zgi-win-00002.png (189.0 KB ) - added by jamie-marchant 2 years ago.

Download all attachments as: .zip

Change History (7)

by jamie-marchant, 2 years ago

Attachment: scummvm-zgi-win-00001.png added

by jamie-marchant, 2 years ago

Attachment: scummvm-zgi-win-00002.png added

comment:1 by jamie-marchant, 2 years ago

See notice the "Auto-save" is not the 2nd screenshot.

comment:2 by macca8, 2 years ago

This isn't actually a defect, because the game's native Save/Load Menus starting from slot 1 is the original behaviour.
If necessary, users can always load the Autosave file (slot 0) from the Launcher's Load dialog (you can't do anything else with it), regardless of which Menus are used in-game.

If you want to pursue this, you should change the report type to Feature Request.

comment:3 by tag2015, 2 years ago

In short, the Autosave feature is a ScummVM addition for most engines (except very modern ones such as TWP or AGS).
That means that you should use the ScummVM menu to restore the Autosave, if you decide to use the in-game original menus your mileage may vary.

comment:4 by jamie-marchant, 2 years ago

Type: defectfeature request

comment:5 by jamie-marchant, 2 years ago

I just assumed "auto save" would be put in "slot 1" in the ingame save system.

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