Opened 8 years ago

Last modified 3 years ago

#7146 new defect

MOHAWK: Riven's movies don't quite match the still scenes in terms of color.

Reported by: SF/pegasusepsilon Owned by:
Priority: normal Component: Engine: Mohawk
Version: Keywords: original
Cc: Game: Riven

Description

See attached files.

riven_color_1.png - inside a fire marble, still image riven_color_1b.png - inside a fire marble, pedestal lowering movie, notice green tint. riven_color_2.png - underground between marble power center and fire marble, still image riven_color_2b.png - same place, platform rising, notice green tint.

This movie tint problem persists through the entire game.

Ticket imported from: bugs/7146.

Attachments (4)

riven_color_1.png (148.0 KB ) - added by SF/pegasusepsilon 8 years ago.
riven_color_1b.png (105.9 KB ) - added by SF/pegasusepsilon 8 years ago.
riven_color_2.png (235.5 KB ) - added by SF/pegasusepsilon 8 years ago.
riven_color_2b.png (230.3 KB ) - added by SF/pegasusepsilon 8 years ago.

Download all attachments as: .zip

Change History (8)

by SF/pegasusepsilon, 8 years ago

Attachment: riven_color_1.png added

comment:1 by Strangerke, 8 years ago

Summary: Riven's movies don't quite match the still scenes in terms of color.MOHAWK: Riven's movies don't quite match the still scenes in terms of color.

comment:2 by esthyne, 7 years ago

This issue was present in the original game. It's likely simply a result of the compression of the video files; I doubt that there's much that could be done about it without re-rendering the videos, which of course isn't an option.

comment:3 by bgK, 7 years ago

Yes, the colors in videos don't quite match the images in the original as well.
But in ScummVM the videos are a little more green than in the original engine. I'll keep this bug open to keep track of it (I don't know how to fix it).

comment:4 by digitall, 5 years ago

Keywords: original added

comment:5 by eriktorbjorn, 3 years ago

I remember that the colour was at least a bit improved by https://github.com/scummvm/scummvm/commit/b775c03c29f6b256e9e01c5481949bb11300ce3a

But I don't know if that provides any clue for improving it further.

comment:6 by eriktorbjorn, 3 years ago

The colour conversion seems to be pretty much the same as after that old commit, which was probably based on the description in https://multimedia.cx/mirror/cinepak.txt

Do we have any screenshots from the original engine to confirm that there is a difference? (From what I understand, the attached screenshots are all from ScummVM?)

comment:7 by digitall, 3 years ago

eriktorbjorn: I seem to remember that this happened with the original engine, but I may be wrong or it may only happen with certain graphic color depths of Windows. There is a longplay video of this here which appears to be the original engine. I am linking the screen inside the Fire Marble in front of the linking book. The issue is quite subtle so not sure if this is visible: https://youtu.be/buM-y61RkIo?t=5621

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