Opened 8 years ago

Last modified 8 years ago

#5381 new defect

GOB3: Flickering cursor in "semi-cinematics"

Reported by: SF/warepire Owned by: DrMcCoy
Priority: low Component: Engine: Gob
Keywords: Cc:
Game: Goblins 3

Description

The cursor flickers whenever there is a semi-cinematic like when freeing Bizoo in clouds. Savegame at Clouds with enough equipment attached.

To recreate the problem, use the Spy-glass to look at the Stain. Behold the flickering.

ScummVM build: 1.2.0 REV 52800 win32
Game version: Goblins 3, CD/DOS/v1.02 (English)

Ticket imported from: #3072175. Ticket imported from: bugs/5381.

Attachments (1)

gob3cd.s04 (17.1 KB) - added by SF/warepire 8 years ago.
Save game in Clouds right before it is time to identify the Stain

Download all attachments as: .zip

Change History (4)

Changed 8 years ago by SF/warepire

Attachment: gob3cd.s04 added

Save game in Clouds right before it is time to identify the Stain

comment:1 Changed 8 years ago by sev-

Owner: set to DrMcCoy
Summary: Goblins 3: Flickering cursor in "semi-cinematics"GOB3: Flickering cursor in "semi-cinematics"

comment:2 Changed 8 years ago by DrMcCoy

Yes, cursor glitches are a known problem, thanks to the engine not having proper cursorOn/cursorOff opcodes, but instead trusting that the area will be overdrawn. Since in ScummVM, cursors are handled separately from the game screen, this leads to glitches like this.

comment:3 Changed 8 years ago by DrMcCoy

Priority: normallow
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