Opened 10 years ago

Last modified 10 years ago

#5381 new defect

GOB3: Flickering cursor in "semi-cinematics"

Reported by: SF/warepire Owned by: DrMcCoy
Priority: low Component: Engine: Gob
Keywords: Cc:
Game: Goblins 3


The cursor flickers whenever there is a semi-cinematic like when freeing Bizoo in clouds. Savegame at Clouds with enough equipment attached.

To recreate the problem, use the Spy-glass to look at the Stain. Behold the flickering.

ScummVM build: 1.2.0 REV 52800 win32 Game version: Goblins 3, CD/DOS/v1.02 (English)

Ticket imported from: #3072175. Ticket imported from: bugs/5381.

Attachments (1)

gob3cd.s04 (17.1 KB ) - added by SF/warepire 10 years ago.
Save game in Clouds right before it is time to identify the Stain

Download all attachments as: .zip

Change History (4)

by SF/warepire, 10 years ago

Attachment: gob3cd.s04 added

Save game in Clouds right before it is time to identify the Stain

comment:1 by sev-, 10 years ago

Owner: set to DrMcCoy
Summary: Goblins 3: Flickering cursor in "semi-cinematics"GOB3: Flickering cursor in "semi-cinematics"

comment:2 by DrMcCoy, 10 years ago

Yes, cursor glitches are a known problem, thanks to the engine not having proper cursorOn/cursorOff opcodes, but instead trusting that the area will be overdrawn. Since in ScummVM, cursors are handled separately from the game screen, this leads to glitches like this.

comment:3 by DrMcCoy, 10 years ago

Priority: normallow
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