GFX3D: Aspect ratio of 3D Games is wrong when Aspect Correction is OFF
3D games should be drawn with black bars as needed to maintain correct aspect ratio. Currently, they are always stretched to Window size, unless Aspect Correction is ON.
Even when Aspect Correction if OFF, drawing should be done adhering to the stretch mode selected by the user, e.g. "Fit to window", "Fit to window (4:3)". Currently, "Stretch to window" is forced for 3D games it seems.
Change History
(11)
| Description: |
modified (diff)
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| Summary: |
Aspect ratio of 3D Games is wrong, they are always stretched to Window/Screen size. → Aspect ratio of 3D Games is wrong when Aspect Correction is OFF
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| Priority: |
blocker → normal
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| Summary: |
Aspect ratio of 3D Games is wrong when Aspect Correction is OFF → GFX3D: Aspect ratio of 3D Games is wrong when Aspect Correction is OFF
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| Owner: |
set to ccawley2011
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| Resolution: |
→ fixed
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| Status: |
new → pending
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I think the OpenGL3D graphics manager should adhere to the stretch mode selected by the user. E.g. "Fit to window", "Fit to window (4:3)" etc. instead of always doing the horrible "Stretch to window".