Opened 4 months ago

Last modified 4 months ago

#15180 new defect

WII: DRAGONS: Immediate crash at start-up

Reported by: dwatteau Owned by:
Priority: normal Component: Port: Wii
Version: Keywords:
Cc: Game: Blazing Dragons

Description

Blazing Dragons (EN/GB release) immediately crashes at start-up on Wii.

I don't think the problem is big-endian related, because the game works on OSX PPC or PS3.

So I think it's either an issue with the Wii backend, or a limitation between this engine and this backend?

Unfortunately, debugging things on Wii is a bit hard at the moment, so all I have is the stacktrace that's printed by the backend (attached).

Tested with current Git HEAD.

Attachments (1)

blazing-dragons-crash-startup-wii.jpg (1.8 MB ) - added by dwatteau 4 months ago.
Wii stack dump right after starting Blazing Dragons on it

Download all attachments as: .zip

Change History (2)

by dwatteau, 4 months ago

Wii stack dump right after starting Blazing Dragons on it

comment:1 by ccawley2011, 4 months ago

I'm guessing this might have something to do with the Wii backend not supporting the RGB555 pixel format that the game requires. Ideally it should support whichever 16-bit format the backend provides natively for speed, but the engine appears to make quite a few hardcoded assumptions.

Do 16-bit Humongous Entertainment games work on the Wii? Those require the same pixel format IIRC.

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