Opened 4 months ago
Last modified 4 months ago
#15180 new defect
WII: DRAGONS: Immediate crash at start-up
Reported by: | dwatteau | Owned by: | |
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Priority: | normal | Component: | Port: Wii |
Version: | Keywords: | ||
Cc: | Game: | Blazing Dragons |
Description
Blazing Dragons (EN/GB release) immediately crashes at start-up on Wii.
I don't think the problem is big-endian related, because the game works on OSX PPC or PS3.
So I think it's either an issue with the Wii backend, or a limitation between this engine and this backend?
Unfortunately, debugging things on Wii is a bit hard at the moment, so all I have is the stacktrace that's printed by the backend (attached).
Tested with current Git HEAD.
Attachments (1)
Change History (2)
by , 4 months ago
Attachment: | blazing-dragons-crash-startup-wii.jpg added |
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comment:1 by , 4 months ago
I'm guessing this might have something to do with the Wii backend not supporting the RGB555 pixel format that the game requires. Ideally it should support whichever 16-bit format the backend provides natively for speed, but the engine appears to make quite a few hardcoded assumptions.
Do 16-bit Humongous Entertainment games work on the Wii? Those require the same pixel format IIRC.
Wii stack dump right after starting Blazing Dragons on it