Opened 8 years ago

Closed 8 days ago

Last modified 8 days ago

#10657 closed defect (fixed)

TINSEL: DW1: Actor goes invisible when shooting dragon

Reported by: dafioram Owned by: sluicebox
Priority: normal Component: Engine: Tinsel
Version: Keywords: original
Cc: Game: Discworld

Description

Game: Discworld 1 GOG/CD/English

In the final act if you use the m16 on the dragon without doing all the necessary steps then the actor will say "stuck are we?" and the main actor will disappear. The actor will reappear when the player clicks to move.

Not sure if in the original.

Attachments (1)

dw-cd.077 (4.2 KB ) - added by dafioram 8 years ago.
final act

Download all attachments as: .zip

Change History (2)

by dafioram, 8 years ago

Attachment: dw-cd.077 added

final act

comment:1 by sluicebox, 8 days ago

Keywords: original added
Owner: set to sluicebox
Priority: lownormal
Resolution: fixed
Status: newclosed

Fixed in b01d674c28cc83b79262fa30fa2c194e299d6996

I fixed this a while ago but didn't realize this ticket was about the same bug.

This is a script bug in the .GRA version. During act 4, the dragon isn't supposed to appear until the finale. This was fixed in later versions, and now we do the same. More details: https://github.com/scummvm/scummvm/pull/7300

If a save game is already in the town square, such as the save attached to this ticket, then you have to leave the square and return for the dragon to be gone.

Last edited 8 days ago by sluicebox (previous) (diff)
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