#10657 closed defect (fixed)
TINSEL: DW1: Actor goes invisible when shooting dragon
| Reported by: | dafioram | Owned by: | sluicebox |
|---|---|---|---|
| Priority: | normal | Component: | Engine: Tinsel |
| Version: | Keywords: | original | |
| Cc: | Game: | Discworld |
Description
Game: Discworld 1 GOG/CD/English
In the final act if you use the m16 on the dragon without doing all the necessary steps then the actor will say "stuck are we?" and the main actor will disappear. The actor will reappear when the player clicks to move.
Not sure if in the original.
Attachments (1)
Change History (2)
by , 8 years ago
comment:1 by , 8 days ago
| Keywords: | original added |
|---|---|
| Owner: | set to |
| Priority: | low → normal |
| Resolution: | → fixed |
| Status: | new → closed |
Fixed in b01d674c28cc83b79262fa30fa2c194e299d6996
I fixed this a while ago but didn't realize this ticket was about the same bug.
This is a script bug in the .GRA version. During act 4, the dragon isn't supposed to appear until the finale. This was fixed in later versions, and now we do the same. More details: https://github.com/scummvm/scummvm/pull/7300
If a save game is already in the town square, such as the save attached to this ticket, then you have to leave the square and return for the dragon to be gone.

final act